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Video game production

chapter 9: video games (1000% all correctly answered) Video Games (all correctly answered) Business of Game Development Mid-Term (100% correct answers) The Business of Video Games (all correct) Game Design (100% correct answers) MEDIA STUDIES (AS) VIDEO GAMES (A+ Graded already) Video Games (with c...

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Video game production: Old exam questions (100% correct answers)

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True or false: Pitfall is a platformer game correct answers True The first video game was created to correct answers Distract the public from the threat of a nuclear bomb One of the very first video game mascots was correct answers Pac man What game showed that almost any demographic can be...

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Video Games (with correct answers)

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Wolf/Perron definition of video game correct answers 1. Graphics 2. Interface 3. Player activity 4. Algorithm Graphics correct answers How the game looks Interface correct answers Screen, speakers, input devices/controllers Player Activity correct answers 1. Ergotic 2. Diagetic Ergot...

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MEDIA STUDIES (AS) VIDEO GAMES (A+ Graded already)

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Tent Pole model (Production) correct answers This is when the publisher releases one blockbuster game that they will heavily market and invest in. The money made from this is used to support the development of more risky games. Example: GTA V - $265 million to develop, made $800 million in 24 hour...

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Game Design (100% correct answers)

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As of 2015, video game development is worth correct answers Multi-Billion dollar industry Much of the techno logy used to develop video games was first created during correct answers World War II What is the name of the test used to determine if a computer's artificial intelligence is indisti...

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The Business of Video Games (all correct)

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With global sales of ___ billion in 2011, the business of video games is more than ______ the size of the _____ industry correct answers $56, twice, music For 2012, the global video game market has been valued at ___ billion correct answers $65 Movie theater admission in the U.S. for 2011 was ...

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Business of Game Development Mid-Term (100% correct answers)

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In the 1990's, new coin-op releases went 3-D. correct answers true Concept proposals are mainly used to propose products to publishers. correct answers true All original ideas for a game design are always kept and never discarded or modified. correct answers false The most significant rele...

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Video Games (all correctly answered)

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mechanics correct answers ambiguous term often referring to events or actions which the game design allows for; for instance, driving, regaining health, or shooting. May be thought of as the "verbs" of a game, ie what the player can do interface correct answers the graphical or textual form of ...

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chapter 9: video games (1000% all correctly answered)

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within the video game industry, the term "licensing" refers to correct answers a fee paid to other companies to use their name or concept for a video game a majority of video-game ____________ want game makers to rely less on sequels and licensed materiels. correct answers players which of t...

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