P3 prepare design documents
for a game with some
assistance
[SM]
M3 prepare design documents
to a good technical
standard with only
occasional assistance
D3 prepare design documents
to a technical quality
that reflects near professional standards
working independently to
professional ex...
d3 prepare design documents to a technical quality that reflects near professional standards working independently to professional expectations
m3 prepare design document
Written for
BTEC
PEARSON (PEARSON)
Computing
UNIT 40 COMPUTER GAME DESIGN
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By: alifulakbarminhaj • 3 year ago
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P3 Prepare design
documents for a game with
some assistance
M3 Prepare design
documents to a good
technical standard with
only occasional assistance
D3 Prepare design documents to a technical quality that reflects near
professional standards working independently to professional expectations
, Playable Character.............................................................................................................................3
Non-player character.........................................................................................................................4
Architecture:......................................................................................................................................5
Terrain:..............................................................................................................................................5
Game Mechanics:..................................................................................................................................5
Feedback Interface:...........................................................................................................................6
Visual Style:........................................................................................................................................6
Game Setting.........................................................................................................................................6
Single player and multiplayer game...................................................................................................7
Feature..................................................................................................................................................7
Win Condition........................................................................................................................................7
Market Research....................................................................................................................................7
Cars........................................................................................................................................................7
Storyboard.............................................................................................................................................8
Story:
Narrative:
StreetKilla is a racing community that rules the streets of the game world. It is a racing game
where high speed, fast rides, addictive story, nitro and dangerous opponents are mixed in
explosive mixture, creating a game that is so addictive, that you simply can’t stop playing it.
The playable character, Jessy is going to show her racing and drifting skill in the first level of
the game by achieving a targeted point to impress the StreetKilla team members so that she
can be a part of the StreetKilla team. Once the targeted point has been achieved, Jessy will
then reach the second level where the character Kevin will compete with Jessy in a drifting
match. Jessy must be able to achieve more drifting point than Kevin to win the match. By
2|Jessreen Sandhu
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