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COS3712 ASSIGNMENT 1 SOLUTIONS 2021 $17.63   Add to cart

Exam (elaborations)

COS3712 ASSIGNMENT 1 SOLUTIONS 2021

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COS3712 ASSIGNMENT 1 SOLUTIONS 2021

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  • May 7, 2021
  • 14
  • 2021/2022
  • Exam (elaborations)
  • Questions & answers

1  review

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By: tanyalouisesingh • 3 year ago

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By: hiltontutorials • 3 year ago

Hey What's wrong with this assignment as you have rated it low?

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COS3712 ASSIGNMENT 1 SOLUTIONS 2021

<!DOCTYPE html>



<html>



<head>

<title>COS3712 Assignment</title>

<script type="text/javascript"
src="https://cdnjs.cloudflare.com/ajax/libs/three.js/87/three.min.js"></script>

<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/dat-
gui/0.7.2/dat.gui.min.js"></script>

<style>

body {

/* set margin to 0 and overflow to hidden, to go fullscreen */

margin: 0;

overflow: hidden;

}

</style>

</head>



<body>

<!-- Div which will hold the Output -->

<div id="WebGL-output"></div>



<!-- Javascript code that runs our Three.js examples -->

<script type="text/javascript">



// create a scene, that will hold all our elements such as objects, cameras and lights.

, var scene = new THREE.Scene();



// create a camera, which defines where we're looking at.

var camera = new THREE.PerspectiveCamera(55, window.innerWidth / window.innerHeight, 0.1,
1000);

camera.position.z = 500;



// create a render and set the size

var renderer = new THREE.WebGLRenderer();

renderer.setClearColor(new THREE.Color(0x00c9d0));

renderer.setSize(window.innerWidth, window.innerHeight);

document.body.appendChild(renderer.domElement);

renderer.shadowMapEnabled = true;



// create group

var group = new THREE.Object3D();

var truck_group = new THREE.Object3D();



THREE.crossOrigin = "";

//-----------------------------------create the ground-----------------------------------------------



var planeGeometry = new THREE.PlaneGeometry(350, 300);

var planeMaterial = new THREE.MeshLambertMaterial({ color:'green'});

var plane = new THREE.Mesh(planeGeometry, planeMaterial);

// rotate and position the plane

plane.rotation.x = -0.5 * Math.PI;

plane.position.x = 8.5;

plane.position.y = -12;

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