100% satisfaction guarantee Immediately available after payment Both online and in PDF No strings attached
logo-home
Samenvattingen Digitale Mediatechnologie (SOW-CWB1017) $9.10
Add to cart

Summary

Samenvattingen Digitale Mediatechnologie (SOW-CWB1017)

1 review
 96 views  8 purchases
  • Course
  • Institution

Samenvatting van alle kennisclips en relevante literatuur. Goed overzicht voor de openboek toets.

Preview 4 out of 53  pages

  • June 10, 2021
  • 53
  • 2020/2021
  • Summary

1  review

review-writer-avatar

By: sterrrelangezaal • 2 year ago

avatar-seller
Digitale mediatechnologie
Communicatiewetenschap 2020-2021




 Samenvatting van de kennisclips
 Samenvatting van alle literatuur

,Contents
Overzicht Theorieën...................................................................................................................4

1. Introductie............................................................................................................................14

1. Hvistendahl, 2019 – AI outsmarting humanity................................................................14

1. Flora, 2018 – smartphones en tienerbrein........................................................................14

1. Duurzaamnieuws, 2018 – VR maakt milieubewuster......................................................15

1. UN, z.j. – impact of digital technologies..........................................................................15

1. Bond, 2012 – social influence and political mobilization................................................15

2. AI..........................................................................................................................................16

2.1 Wat is AI?.......................................................................................................................16

2.2 Hoe werkt AI?................................................................................................................17

2.3 AI en de maatschappij....................................................................................................18

2. Araujo, 2020 – automated decision making and user perceptions...................................19

2. Gunkel 2012 – reorientation of communication studies..................................................23

3. Tailoring...............................................................................................................................25

3.1 Wat is tailoring?.............................................................................................................25

3.2 Tailoring in de maatschappij..........................................................................................26

3.3 Privacy............................................................................................................................26

3. Debatin, 2009 – Facebook users’ awareness of privacy issues........................................27

3. Kobie, 2019 – social credit system China........................................................................29

4. Social agents.........................................................................................................................29

4.1 Wat zijn social agents?...................................................................................................29

4.2 Chatbots..........................................................................................................................30

4.3 Social robots...................................................................................................................30

4. Nass, 1994 – social rules and computers..........................................................................31

5. VR/AR..................................................................................................................................32

, 5.1 Immersive technologie...................................................................................................32

5.2 Virtual reality.................................................................................................................33

5.3 Augemented Reality.......................................................................................................33

5. Liu, 2003 – head-up display.............................................................................................34

6. Phones and wearables...........................................................................................................36

6.1 Wat is het probleem?......................................................................................................36

6.2 Phone en multitasken......................................................................................................37

6.3 Phone en verslaving en welzijn......................................................................................38

6. The guardian, 2020...........................................................................................................39

6. Ward, 2017 – ever present phone.....................................................................................40

6. Bilieux, 2015 – smartphones as behavioral addiction......................................................43

7. Gaming.................................................................................................................................45

7.1 Belonende technologie: theorie en praktijk....................................................................45

7.2 Serious games.................................................................................................................46

7.3 Into the future.................................................................................................................47

7. Waarloo, 2019 – trucs in spellen......................................................................................47

7. Sicart, 2008 – newsgames................................................................................................49

7. Morganti, 2017 – environmental games...........................................................................51

, Overzicht Theorieën
Theorie Inhoud College
Fear and hype cycles Cycles with positive and negative appreciation 2
(zomers en winters) of AI. A lot of innovations and developments, so
in a hype cycle at the moment.
Framing and Attitudes and perceptions about automated 2
communication of ADM decision making are not only influenced by
technological sollution they offer, or their actual
performance, but also by the way in which these
ADM processes are framed or communicated tot
he user or subject of the decision (Araujo, 2020)
Neutrality of AI Assumption of neutrality and objectivity in AI 2
systems. They are however, created for purposes
that are often far from neutral: to create value
development and capital, to nudge behavior and
structure preferences in a certain way, and to
identify, sort and classify people. Systems are
often carefully and strategically articulated as
impartial and objective socio-technical actors in
discourse surrounding their implementation and
usage in different aspects of daily life. This may
lead to expectations of objectivity and fairness
of a machine (that exceed the level of objectivity
and fairness human decision-makers are capable
of (Araujo, 2020).
Algortihmic appreciation People prefer judgement or recommendations by 2
algorithms when compared to human ones.
Often based on the assumption that statistical
methods outperform human judgement.
Tendency to consider expert systems to be more
objective and rational than a human adviser
(Araujo, 2020).

The benefits of buying summaries with Stuvia:

Guaranteed quality through customer reviews

Guaranteed quality through customer reviews

Stuvia customers have reviewed more than 700,000 summaries. This how you know that you are buying the best documents.

Quick and easy check-out

Quick and easy check-out

You can quickly pay through credit card or Stuvia-credit for the summaries. There is no membership needed.

Focus on what matters

Focus on what matters

Your fellow students write the study notes themselves, which is why the documents are always reliable and up-to-date. This ensures you quickly get to the core!

Frequently asked questions

What do I get when I buy this document?

You get a PDF, available immediately after your purchase. The purchased document is accessible anytime, anywhere and indefinitely through your profile.

Satisfaction guarantee: how does it work?

Our satisfaction guarantee ensures that you always find a study document that suits you well. You fill out a form, and our customer service team takes care of the rest.

Who am I buying these notes from?

Stuvia is a marketplace, so you are not buying this document from us, but from seller communicatie22. Stuvia facilitates payment to the seller.

Will I be stuck with a subscription?

No, you only buy these notes for $9.10. You're not tied to anything after your purchase.

Can Stuvia be trusted?

4.6 stars on Google & Trustpilot (+1000 reviews)

53022 documents were sold in the last 30 days

Founded in 2010, the go-to place to buy study notes for 14 years now

Start selling
$9.10  8x  sold
  • (1)
Add to cart
Added