100% satisfaction guarantee Immediately available after payment Both online and in PDF No strings attached
logo-home
University of British Columbia CPSC 110 Problem Set 9 $2.99   Add to cart

Exam (elaborations)

University of British Columbia CPSC 110 Problem Set 9

1 review
 324 views  0 purchase
  • Course
  • Institution

University of British Columbia CPSC 110 Problem Set 9

Preview 2 out of 15  pages

  • October 15, 2021
  • 15
  • 2021/2022
  • Exam (elaborations)
  • Questions & answers

1  review

review-writer-avatar

By: simranbirla2003 • 1 year ago

avatar-seller
;; DO NOT PUT ANYTHING PERSONALLY IDENTIFYING BEYOND YOUR CWL IN THIS FILE.
;; YOUR CWLs WILL BE SUFFICIENT TO IDENTIFY YOU AND, IF YOU HAVE ONE, YOUR
;; PARTNER.
(require 2htdp/universe)
(require 2htdp/image)
(require spd/tags)

(@assignment pset-05);Do not edit or remove this tag
(@cwl ??? ???) ;Replace ??? with your cwl,
;; ;second ??? is replaced with partner cwl if you have one

;; Bounce any number of balls around the screen.


;;
;; In this problem set you are given our official solution to problem
;; set 4 (with a few additional things added) as a starting point.
;; We have given you some more constants, helper function called
;; touch-paddle? which you may use, and a new data defintion called Game.
;; You need to revise the program so that:
;; - the game includes a paddle that moves back and forth across the
;; bottom of the screen
;; - the paddle is controlled by the left and right arrow keys
;; - when a ball hits the paddle it disappears
;; - as before the mouse can be used to add balls to the game
;;
;; As stated above, we have given you a new data definition called Game.
;; You MUST revise the program so that it uses Game as the world state.
;; You also MUST NOT change the Game data definition in anyway (though you are
;; allowed to add more Game constants).
;;
;; We suggest you work in three distinct phases.
;; - change the program's world state to Game
;; - provide left/right arrow key control over the paddle
;; - make it so that when a ball hits the paddle it disappears
;;
;; In each of these phases you should follow the design recipes! Re-work
;; the domain analysis for changing and constant information, update the
;; data definitions, revise the main function, and so on. Make sure that
;; your tags are correct and that all your tests work correctly before you
;; proceed to the next phase.
;;
;; NOTE: Your on-tick function MUST be designed as a composition of two other
;; functions called game-with-next-balls and game-with-caught-balls.

, ;;
;; Note that we are giving you significant help in the starter file.
;; You absolutely MUST USE OUR STARTER AS THE BASIS FOR YOUR WORK.
;;
;; We recommend that you begin by printing this file and planning out what
;; needs to change, be added, and be unchanged.
;;
(@problem 1)
(@htdw Game)

;; Constants:
(define WIDTH 605)
(define HEIGHT 535)

(define PADDLE-WIDTH 60)
(define PADDLE-THICKNESS 10)
(define PADDLE (rectangle PADDLE-WIDTH PADDLE-THICKNESS "solid" "white"))
(define PADDLE-CTR-Y (- HEIGHT 40))
(define PADDLE-MOVE-PER-KEY 10)

(define BALL-RADIUS 10)

(define TOP BALL-RADIUS)
(define BOT (- HEIGHT BALL-RADIUS))
(define LEF BALL-RADIUS)
(define RIG (- WIDTH BALL-RADIUS))

(define BALL (circle BALL-RADIUS "solid" "white"))

(define MTS (rectangle WIDTH HEIGHT "solid" "green"))


;; ===========================================================================
;; ===========================================================================
;; Data definitions:


(@htdd Ball)
(define-struct ball (x y dx dy))
;; Ball is (make-ball Number Number Number Number)
;; interp. (make-ball x y dx dy) is ball
;; - position x, y in screen coordinates
;; - velocity dx, dy in pixels/tick
;; CONSTRAINT: x is in [LEF, RIG]; y is in [TOP, BOT]

The benefits of buying summaries with Stuvia:

Guaranteed quality through customer reviews

Guaranteed quality through customer reviews

Stuvia customers have reviewed more than 700,000 summaries. This how you know that you are buying the best documents.

Quick and easy check-out

Quick and easy check-out

You can quickly pay through credit card or Stuvia-credit for the summaries. There is no membership needed.

Focus on what matters

Focus on what matters

Your fellow students write the study notes themselves, which is why the documents are always reliable and up-to-date. This ensures you quickly get to the core!

Frequently asked questions

What do I get when I buy this document?

You get a PDF, available immediately after your purchase. The purchased document is accessible anytime, anywhere and indefinitely through your profile.

Satisfaction guarantee: how does it work?

Our satisfaction guarantee ensures that you always find a study document that suits you well. You fill out a form, and our customer service team takes care of the rest.

Who am I buying these notes from?

Stuvia is a marketplace, so you are not buying this document from us, but from seller solutions. Stuvia facilitates payment to the seller.

Will I be stuck with a subscription?

No, you only buy these notes for $2.99. You're not tied to anything after your purchase.

Can Stuvia be trusted?

4.6 stars on Google & Trustpilot (+1000 reviews)

72042 documents were sold in the last 30 days

Founded in 2010, the go-to place to buy study notes for 14 years now

Start selling
$2.99
  • (1)
  Add to cart