100% satisfaction guarantee Immediately available after payment Both online and in PDF No strings attached
logo-home
Unit 8 - Computer Game Development Assignment 2 $14.87
Add to cart

Essay

Unit 8 - Computer Game Development Assignment 2

2 reviews
 362 views  14 purchases
  • Course
  • Institution

Distinction level work, within computer game development. Includes game development documentation, in accordance with the module specification within the Pearsons Information Technology course. Unit 8

Preview 4 out of 47  pages

  • January 12, 2022
  • 47
  • 2021/2022
  • Essay
  • Unknown
  • A+

2  reviews

review-writer-avatar

By: naimairfan • 1 year ago

review-writer-avatar

By: vardaws15 • 2 year ago

avatar-seller
GRADE: DISTINCTION
Documenting and Making the Game

,L3 BTEC Foundation/Ext Diploma Information Technology 2017-18 U8: Computer Games Development




Contents
1 Customer Requirements................................................................................................................2
1.1 Audience......................................................................................................................................2
1.2 Purpose........................................................................................................................................3
1.3 Client requirements.....................................................................................................................3
1.4 Game narrative............................................................................................................................3
1.5 Type of gameplay.........................................................................................................................3
1.6 Project timeline............................................................................................................................3
1.7 Legal and ethical issues................................................................................................................4
2 Design Documentation..................................................................................................................4
2.1 Timeline.......................................................................................................................................4
2.2 Data dictionary.............................................................................................................................4
2.3 Pseudo-code................................................................................................................................5
2.4 Storyboard: Showcasing sound, objects and settings..................................................................6
2.5 Flow charts...................................................................................................................................6
2.6 Activity diagrams:........................................................................................................................7
2.7 Assets table..................................................................................................................................7
2.8 Gameplay features.......................................................................................................................8
2.9 Code listing..................................................................................................................................9
3 Visual styles.................................................................................................................................15
3.1 World.........................................................................................................................................15
3.2 Characters and Objects..............................................................................................................15
3.3 Non-playing Characters..............................................................................................................15
3.4 Feedback Interface:...................................................................................................................15
3.5 Perspectives...............................................................................................................................15
4 Refined design.............................................................................................................................15
4.1 Feedback on the original design................................................................................................15
4.2 Improved version of the design.................................................................................................15
5 Alternative design........................................................................................................................18
5.1 Feedback on the alternative design...........................................................................................18
5.2 Improved version of the alternative design...............................................................................18
5.3 Screen shots of the game...........................................................................................................20
5.4 Code listing................................................................................................................................20
6 Design..........................................................................................................................................21
6.1 Final decision justifications........................................................................................................21


Grade: Distinction Page |1

,L3 BTEC Foundation/Ext Diploma Information Technology 2017-18 U8: Computer Games Development


7 Quality Assurance........................................................................................................................22
7.1 Acceptance Criteria....................................................................................................................22
7.2 Test plans...................................................................................................................................22
7.3 Constraints.................................................................................................................................44
8 Evaluation....................................................................................................................................44
8.1 Design........................................................................................................................................44
8.2 Development.............................................................................................................................45
8.3 Optimisation process.................................................................................................................46




1 Customer Requirements
1.1 Audience
The game will be targeted for people with ages between 10 – 16. This is because, since the game will
be more child friendly, this means that I will not have to worry as much about the legal and ethical
issues within the game, as it will not contain any violent scenes. In addition, making the game 10 –
16, means that the game does not necessarily have to rely on the graphics factor as much as it would
for other people. The game can reassemble retro, and there are far more possibilities within the
game that I can implement rather than being stuck with, dark assets or violent scenes to fit the
target audience.




Grade: Distinction Page |2

, L3 BTEC Foundation/Ext Diploma Information Technology 2017-18 U8: Computer Games Development


1.2 Purpose
The purpose is to create a game that will be suitable enough to fit the 10 – 16 age categories, as well
as will match the client requirement.

1.3 Client requirements.
When making the game these are the requirements the game must follow:

 The game must be able to navigate a character around an area, this is to ensure the
playability of the game and its interaction with the user
 The game must contain some sort of items that the user can collect to raise their score
 The game must contain some sort of hazards that the player must avoid because they will
influence the lives
 The game must also contain lives that get used up when, a player collides with a hazard
 The player must only have a limited number of lives
 The game must be timed with the player performance being based on the time as well as the
collectable items
 The game also should have level that vary on difficulty

1.4 Game narrative
The game involves manoeuvring the character using the arrow keys to control the player and the
mouse to control the camera, around the map trying to avoid the hazard which in this case is the AI,
that is programmed to move directly towards the player. The player aims are to collect all the
collectables, and move over to another level which increases in difficulty. The performance is time-
measured.



1.5 Type of gameplay
The game will be an Adventure type of a game, this is because the player will have to manoeuvre
around the map with the aim to collect all of the coins, and find a platform that allows them to
advance on to another level.

1.6 Project timeline
Date Time Required Task
02/05/18 Two weeks Getting the initial designs
done, and documented within
the document
16/05/18 One week Starting the game,
programming the required
scripts, labelling the code
20/05/18 1 day Get feedback on the design
and the project so far
21/05/18 Week Implement the change and
document them within the
write up
28/05/18 Week Finish the write-up and the
Program, ensuring that it
meets the criteria
07/06/18 1 day Implement any final changes
and adjustments




Grade: Distinction Page |3

The benefits of buying summaries with Stuvia:

Guaranteed quality through customer reviews

Guaranteed quality through customer reviews

Stuvia customers have reviewed more than 700,000 summaries. This how you know that you are buying the best documents.

Quick and easy check-out

Quick and easy check-out

You can quickly pay through credit card or Stuvia-credit for the summaries. There is no membership needed.

Focus on what matters

Focus on what matters

Your fellow students write the study notes themselves, which is why the documents are always reliable and up-to-date. This ensures you quickly get to the core!

Frequently asked questions

What do I get when I buy this document?

You get a PDF, available immediately after your purchase. The purchased document is accessible anytime, anywhere and indefinitely through your profile.

Satisfaction guarantee: how does it work?

Our satisfaction guarantee ensures that you always find a study document that suits you well. You fill out a form, and our customer service team takes care of the rest.

Who am I buying these notes from?

Stuvia is a marketplace, so you are not buying this document from us, but from seller marcinsielewicz. Stuvia facilitates payment to the seller.

Will I be stuck with a subscription?

No, you only buy these notes for $14.87. You're not tied to anything after your purchase.

Can Stuvia be trusted?

4.6 stars on Google & Trustpilot (+1000 reviews)

52510 documents were sold in the last 30 days

Founded in 2010, the go-to place to buy study notes for 14 years now

Start selling
$14.87  14x  sold
  • (2)
Add to cart
Added