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Unit 8 - Computer Game Development Assignment 2

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Distinction level work, within computer game development. Includes game development documentation, in accordance with the module specification within the Pearsons Information Technology course. Unit 8

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  • 12 janvier 2022
  • 47
  • 2021/2022
  • Dissertation
  • Inconnu
  • A+

2  revues

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Par: naimairfan • 1 année de cela

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Par: vardaws15 • 2 année de cela

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GRADE: DISTINCTION
Documenting and Making the Game

,L3 BTEC Foundation/Ext Diploma Information Technology 2017-18 U8: Computer Games Development




Contents
1 Customer Requirements................................................................................................................2
1.1 Audience......................................................................................................................................2
1.2 Purpose........................................................................................................................................3
1.3 Client requirements.....................................................................................................................3
1.4 Game narrative............................................................................................................................3
1.5 Type of gameplay.........................................................................................................................3
1.6 Project timeline............................................................................................................................3
1.7 Legal and ethical issues................................................................................................................4
2 Design Documentation..................................................................................................................4
2.1 Timeline.......................................................................................................................................4
2.2 Data dictionary.............................................................................................................................4
2.3 Pseudo-code................................................................................................................................5
2.4 Storyboard: Showcasing sound, objects and settings..................................................................6
2.5 Flow charts...................................................................................................................................6
2.6 Activity diagrams:........................................................................................................................7
2.7 Assets table..................................................................................................................................7
2.8 Gameplay features.......................................................................................................................8
2.9 Code listing..................................................................................................................................9
3 Visual styles.................................................................................................................................15
3.1 World.........................................................................................................................................15
3.2 Characters and Objects..............................................................................................................15
3.3 Non-playing Characters..............................................................................................................15
3.4 Feedback Interface:...................................................................................................................15
3.5 Perspectives...............................................................................................................................15
4 Refined design.............................................................................................................................15
4.1 Feedback on the original design................................................................................................15
4.2 Improved version of the design.................................................................................................15
5 Alternative design........................................................................................................................18
5.1 Feedback on the alternative design...........................................................................................18
5.2 Improved version of the alternative design...............................................................................18
5.3 Screen shots of the game...........................................................................................................20
5.4 Code listing................................................................................................................................20
6 Design..........................................................................................................................................21
6.1 Final decision justifications........................................................................................................21


Grade: Distinction Page |1

,L3 BTEC Foundation/Ext Diploma Information Technology 2017-18 U8: Computer Games Development


7 Quality Assurance........................................................................................................................22
7.1 Acceptance Criteria....................................................................................................................22
7.2 Test plans...................................................................................................................................22
7.3 Constraints.................................................................................................................................44
8 Evaluation....................................................................................................................................44
8.1 Design........................................................................................................................................44
8.2 Development.............................................................................................................................45
8.3 Optimisation process.................................................................................................................46




1 Customer Requirements
1.1 Audience
The game will be targeted for people with ages between 10 – 16. This is because, since the game will
be more child friendly, this means that I will not have to worry as much about the legal and ethical
issues within the game, as it will not contain any violent scenes. In addition, making the game 10 –
16, means that the game does not necessarily have to rely on the graphics factor as much as it would
for other people. The game can reassemble retro, and there are far more possibilities within the
game that I can implement rather than being stuck with, dark assets or violent scenes to fit the
target audience.




Grade: Distinction Page |2

, L3 BTEC Foundation/Ext Diploma Information Technology 2017-18 U8: Computer Games Development


1.2 Purpose
The purpose is to create a game that will be suitable enough to fit the 10 – 16 age categories, as well
as will match the client requirement.

1.3 Client requirements.
When making the game these are the requirements the game must follow:

 The game must be able to navigate a character around an area, this is to ensure the
playability of the game and its interaction with the user
 The game must contain some sort of items that the user can collect to raise their score
 The game must contain some sort of hazards that the player must avoid because they will
influence the lives
 The game must also contain lives that get used up when, a player collides with a hazard
 The player must only have a limited number of lives
 The game must be timed with the player performance being based on the time as well as the
collectable items
 The game also should have level that vary on difficulty

1.4 Game narrative
The game involves manoeuvring the character using the arrow keys to control the player and the
mouse to control the camera, around the map trying to avoid the hazard which in this case is the AI,
that is programmed to move directly towards the player. The player aims are to collect all the
collectables, and move over to another level which increases in difficulty. The performance is time-
measured.



1.5 Type of gameplay
The game will be an Adventure type of a game, this is because the player will have to manoeuvre
around the map with the aim to collect all of the coins, and find a platform that allows them to
advance on to another level.

1.6 Project timeline
Date Time Required Task
02/05/18 Two weeks Getting the initial designs
done, and documented within
the document
16/05/18 One week Starting the game,
programming the required
scripts, labelling the code
20/05/18 1 day Get feedback on the design
and the project so far
21/05/18 Week Implement the change and
document them within the
write up
28/05/18 Week Finish the write-up and the
Program, ensuring that it
meets the criteria
07/06/18 1 day Implement any final changes
and adjustments




Grade: Distinction Page |3

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