W1 - Introduction.............................................................................................................1
Video 1: Introduction................................................................................................1
Video 2: VR Hardware Technologies........................................................................2
W2 - Immersion, Presence and Fidelity...........................................................................2
Video 3: Immersion and Presence...........................................................................2
Video 4: More About Presence.................................................................................4
W3 - VR Applications: Training........................................................................................5
Video 5: VR Applications for Training.......................................................................5
Video 6: Fidelity and Presence in VR Training.........................................................6
W4 - VR Sickness and Locomotion.................................................................................6
Video 7: VR Sickness...............................................................................................6
Video 8: Locomotion.................................................................................................8
W6 - VR Characters and Embodiment............................................................................9
Video 9: Virtual Characters in VR.............................................................................9
Video 10: Sense of Embodiment............................................................................10
W7 - Medical Applications and Accessibility..................................................................10
Video 11: Medical Applications of VR.....................................................................10
Video 12: Accessibility............................................................................................11
W8 - Augmented Reality................................................................................................12
W1 - Introduction
Video 1: Introduction
Terminology:
VR = Virtual reality = Digital world unrelated to real world
AR = Augmented reality = Real world overlaid with additional digital objects
Mixed reality is similar to AR, but where objects from the real world and digital world interact more
closely e.g. Hololens. There is a grey area between AR and mixed reality.
XR = catch all term for anything VR
First half of module = VR with Patrick
Second half of module = AR and MR with Wayne
Both lectures and workshops are important for assessment
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