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Unit 8 Game Development (Distinction

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P1 Explain how current and emerging technologies impact computer games’ design and development. P2 Explain social and technological trends of computer games. M1 Discuss how current and emerging technologies impact on how games are designed and developed to meet the requirement...

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  • June 20, 2022
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  • 2021/2022
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Unit 8 Assignment 1


Unit 8 Assignment 1
Impacts technologies have on development of games


Electronic games that are played on computers are known as video games. Over the previous
decade, the gaming business has risen tremendously. It began as a simple industry in which
individuals used gaming to relieve boredom and have fun alone or with company. The industry has
vastly evolved and increased over time. It has had to change in order to stay up with market
demands and competitors that are continually getting bigger and better. The gaming industry is a
rapidly growing and highly competitive market, and it is one of the most competitive industries in
the world. For many people, such as twitch streamers, eSport participants, and others, gaming has
become a competitive hobby and a source of revenue.

So far in 2021, gaming products have sold for $178 billion USD. This sector is always expanding
merely because to the advancement of generations; those who played games when gaming first
became popular have now grown into adults, and some even have family members who are getting
into gaming because their parents are.



Current Technologies

Current technologies have a significant impact on the design and development of games. In the
gaming industry, there is a wide range of technology available, including Virtual Reality, Augmented
Reality, Cloud games, and more.

Virtual Reality (VR) has been around for a while and has had a significant impact on game
development and design. The production of games incorporating virtual reality has been made more
complex because there are many additional factors to consider, such as game and real-world
restrictions. This has had an impact on the creation since when creating a game, you want to make it
as user-friendly as possible. For example, games with VR demand a lot more power from the
hardware, such as the GPU, because it is effectively running two screens at a high resolution and
refresh rate. This is due to motion sickness; if the two screens are out of sync, players will experience
motion sickness, which cannot occur due to the players' physical health. Because you have two
applications open at the same time, more RAM would be required. Another consideration is physical
space; some players may not have access to a huge open area in which to play the game and may be
restricted by space, necessitating the game to be more sensitive so that you can function as well as
you would if you had access to a large open area. The benefit of virtual reality is that it can be
utilised on a variety of devices, including computers, consoles, and mobile phones. The only issue
with it working on mobile devices is the hardware limits, which are exacerbated by the size of a
mobile device's hardware. This means it can run on a variety of operating systems, including
Windows, Linux, Mac OS X, and console OS X. C# and C++ are the most commonly used
programming languages for VR software because they are very compatible with Unity, the most
popular and powerful game engine, making it easy for software developers to create VR games.
Another reason C# and C++ are employed is that they are among the most widely used languages.
Better and more powerful game engines would also be required, as excellent physics engines and
other features such as collision detection would be required. More powerful hardware would be
required to run the powerful gaming engines. Because AR has restrictions similar to VR, it has had an
impact on software development design and development. Mobile phones, for example, have

, Unit 8 Assignment 1


incredibly restricted hardware and are nowhere near as powerful as other gadgets. This means that
when planning and developing AR-enabled games, you must consider the hardware and, as a result,
optimise the game as much as possible. For example, Pokémon Go was a massive game for a mobile
device, and the devices that could run it well and smoothly were extremely limited. AR (Augmented
Reality) was introduced about the same time as VR, but it has only recently gained popularity. The
distinction between AR and VR is that AR uses real-world settings and can be accessed with a
smartphone, whereas VR is a fully virtual experience that needs the usage of a headset. While AR
allows you to control your presence in the actual world, VR allows the system to control the user.
While VR merely enriches a fictitious world, AR enhances both the virtual and actual worlds. Because
AR has restrictions similar to VR, it has had an impact on software development design and
development. Mobile phones, for example, have incredibly restricted hardware and are nowhere
near as powerful as other gadgets. This means that when planning and developing AR-enabled
games, you must consider the hardware and, as a result, optimise the game as much as possible. For
example, Pokémon Go was a massive game for a mobile device, and the devices that could run it
well and smoothly were extremely limited. This severely hampered their player base, and is most
likely one of the reasons the game faded out so quickly. It was simply too strong for many mobile
devices due to its size and lack of optimization. Because the majority of games are coded in C++ or
C# for compatibility with game engines, AR is mostly written in C languages. More powerful engines
would be required, exactly like with VR, because good features and physics are required to make the
game realistic. Because VR is a completely fictional game, more powerful engines are required,
whereas AR utilises real-world scenery.

Cloud gaming has been around for a while, it's been developed, and there are a number of platforms
that enable it, including Google Chrome with Google Stadia. The impact of cloud gaming on software
design and development has been negligible. Because they are still building the same game, there
haven't been many modifications. The main difference is that they are more limited in terms of
game size and quality because they must be broadcast, and if the game is too large and complex, the
streaming quality will suffer, resulting in a little delay in gaming. The platforms cloud games run on
are extremely limited, such as PlayStation, Xbox, and Stadia, which cannot be upgraded or changed.
This must be taken into account when developing software because you must ensure that the game
is well optimised and does not require so much power that no consoles can run it. Because AR
games are still frequently developed in the same programming languages, such as C++ or C#, there
hasn't been much of an impact on software development. This is due to the fact that it performs well
and is compatible with game engines like Unity. In order for AR games to exist, game engines had to
become more complex and powerful. Rendering engines, physics engines, collision detection
engines, and other game engines have had to advance in order for the games to work smoothly.

Overall, VR is the most advanced modern gaming technology since it necessitates the greatest
planning and design work, as well as extremely high-quality gear, which necessitates that it be well-
optimized, well-designed, and well-developed. The sole difference between AR and VR is that it
employs real-world settings. Because AR is limited to mobile devices, the hardware is less powerful,
therefore they were only able to make the programmes somewhat virtual. Finally, cloud games are
the least impacted because there isn't much change to the design and development, only that you
need hardware to run the game unless you run it on a rented cloud computer, which not many
people would want to do purely because the response time would be shockingly bad if you were
running a cloud game from a cloud computer on your computer.

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