The document contains all criteria for assignment 2:
P3, P4, P5, P6, M2, M3, M4, D2.
Links to Unit 22 - Games Development criteria:
P3, P4, P5, P6, P7, M1, M2, M3, M4, D2
I received a MERIT for this assignment.
Contents
U22- P3 Produce a design for a computer game for a given specification ............................................ 1
PITCH.................................................................................................................................................. 1
RULES ................................................................................................................................................. 2
FORM LAYOUT ................................................................................................................................... 3
STORYBOARD ..................................................................................................................................... 5
U15- P3 Design an object-oriented application to meet defined requirements ................................... 6
CLASS DIAGRAMS............................................................................................................................... 6
U22- P3 Produce a design for a computer game for a given
specification
PITCH
Overview of the game:
The overview of the game “SpaceBreaker” is based on making people more aware of space waste and
what it’s doing to affect our atmosphere. It has a whole storyline which also helps to bring forward the
point of satellites being destroyed as well due to certain rocks and other things that are causing issues.
For this one specific mission that we are focusing on is a mission in which the main character has to
navigate through a maze in order to collect some items that are needed in the next section of the
mission. The maze is something simple to get through but there are a few twists and turns that need
to be figured out to get passed. The objective of the game is to collect all 3 satellite parts and get
through the maze, to then fight a boss that is one of the weaker ones, in comparison to other mission
bosses.
The target audience for this game is mostly teenagers and some younger. For example, an age range
of 12-18 is the main focus. It targets any culture it’s not specific to one group of people as the main
part of the game is to make people aware of space waste and what it’s doing.
The genre of this game is mostly a survival type but can also be considered as educational, the reason
for this is because every so often a message box will appear giving information about space waste.
This helps to make people more aware. The platform it was destined for would be on PC as there is a
lot more people who use it, but then it can also be used within schools to teach the younger people
about these issues but in a way, they want to learn.
Page 1
, PITCH, FORM DESIGN, STORYBOARD, CLASS DIAGRAM
Business Information:
The cost of the game would vary depending on other factors which would include things like;
promotional work, people who were employed to help and there are also how long it takes to actually
build. So, an example could be that it costs £60 an hour for a programmer to make the game. That will
need to be taken into consideration when totalling up the costs. There would however be a budget,
which would be around £15,000 as a rough estimate for an average company.
Release dates and timeframes? In terms of timeframes that would be to do with development and
testing of the game. These are important things to consider as the game needs to be working smoothly
before it can be released. In terms of release dates giving yourself more than enough time can work
well because you can then set up some beta tests for a certain group of people to try out. This can help
find what they like and what glitches and errors there are.
Potential Team/ Contributors / Licenses. When building a game there are things that need to be
considered like those who are helping build the game, marketing teams, testing teams and many more.
Those people can be considered part of the teams but also contributors, however sometimes there are
outside sources who can count as contributors. In terms of licenses, that could include music licenses or
video promotions these need to be taken into consideration as those licenses will be needed if we were
to use the music within game and those videos.
Rules include game play, scoring and cheats
General Rules:
The main rules of the game are simple, the player has to collect all the “hidden objects” which are quite
simple to find. To which the user then has to use those in another part of the game. There are other
rules regarding the storyline, those being that if all the “hidden objects” aren’t found then it can affect
part of the storyline and take the character down a different path.
The lives system is also pretty simple; 3 lives, but when beating the boss, you can obtain an extra life in
which it increases the chance of survival for the next mission. In total the player can have 10 lives at
once before no more can be used.
Rules in terms of keybinds:
In terms of movement in the game, the user will be able to use either WASD or the arrow keys. There
won’t be any other keys for movement, but there could be a possible idea of having another button like
“shift” for example as some type of sprint key. There will be a button on the screen which will display
the inventory system and show all the details about the character and how much health he has in terms
of lives.
Possible ideas could be something along the lines of having extra features like being able to pick up
items using a certain button however as of right now just clashing with an object picks it up.
Page 2
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