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PSY 550 Week 5 CLC Assignment, Correlational Study

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PSY 550 Week 5 CLC Assignment, Correlational Study/PSY 550 Week 5 CLC Assignment, Correlational Study/PSY 550 Week 5 CLC Assignment, Correlational Study PSY 550 Week 5 CLC Assignment, Correlational St udy This is a Collaborative Learning Community (CLC) assignment. Before beginning this assignment,...

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  • January 5, 2023
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Running head: COLLABORATIVE LEARNING COMMUNITY-CORRELATIONS 1




Collaborative Learning Community – Correlations


Grand Canyon University: PSY-550: Research Method




This study source was downloaded by 100000849840424 from CourseHero.com on 01-05-2023 04:03:14 GMT -06:00


https://www.coursehero.com/file/69324701/PSY550CLCAssignment-GroupAdocxodt/

, COLLABORATIVE LEARNING COMMUNITY-CORRELATIONS 2
Collaborative Learning Community – Correlations

Introduction

The purpose of this study is to determine a correlation between aggression and time spent

playing video games, “aggression is not nice, but according to a new study, aggression is normal

human behavior that is part of normal development, at least in boys” (Isen et al., 2015). The

experiment will be broken into two variable groups, Variable A, time spent playing video games,

and Variable B, aggression. The assignment as a Ho: (null hypothesis) is there is no relationship

between time spent playing video games and aggression and Ha: (alternative hypothesis) that

there is a relationship between time spent playing video games and aggression. Variable A will be

operationally defined as average hours per week playing video games, with Variable B being

operationally defined as a number on an aggression scale. This study is designed to access

the following hypothesis: If there is an increase in the hours spent playing video games, then the

scales in aggression will increase.

Method

Participants of this study will be randomly selected from a local middle school, giving each

child a fair opportunity to be selected for the study, ensuring the random selection of the study

and avoiding bias. 5 Children are randomly selected from those who volunteered to participate,

and range from ages 11 to 14. We can use naturalistic observation to collect the number of hours

spent playing video games each week, as well as aggression, which can be expressed using

verbal aggression (cursing or yelling), or physical aggression (lashing out). One way to measure

aggressive behavior among children is to use the aggressive behavior scale developed by Pamela

Orpinas and Ralph Frankowski, a short 11-item scale (2001).




This study source was downloaded by 100000849840424 from CourseHero.com on 01 -05-2023 04:03:14 GMT -06:00


https://www.coursehero.com/file/69324701/PSY550CLCAssignment-GroupAdocxodt/

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