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All notes from the course lectures Youth culture in a digital world

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  • January 15, 2023
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Hoorcolleges Youth culture in a digital world
Hoorcollege 1

Digital media = binary and a way to spread information

‘’Digital media has disrupted/enriched traditional communication’’ – Ken
Auletta

Social presence theory Social information Channel
processing theory expansion
Sense of being together Communicators interpersonal theory
lower in digital media needs prompts them to try
their best Users with
experience
will strive
to develop
necessary
skills

Disrupted Enriched

How you use it:
 Replacement = media is a replacement for our traditional
communication, we will try to use the most efficient way
 Media multitasking = we are not replacing traditional
communicating, it will keep exist, but we combine them. We watch
television and at the same time we have a conversation. Most
research indicated it has negative consequences lower rates and
lower social connections

Why you use it:
Uses & gratification theory: ‘’What purposes or functions does media offer
for active receivers?’’. We are active receivers.
- a Mass Communication theory that focuses on the needs,
motives and gratifications of media users. The theory states
that media consumers are passive consumers of mass
communications; rather, they play an active role in media
consumption.
 Lasswell (1948)
 Surveillance of the environment (after War 2 – knowing which
decisions are taken – having control – objective)
 Correlation of different aspects of that environment (people
turn to the media to help them develop an opinion – subjective)
 Transmission of social heritage (we turn to the media because
we want to learn what is socialy acceptable and what is not – what
are the social norms?)

,  Een cadeau van ons, voor jouEntertainment (people were
looking for fun things to do after the war)
 One size does not fit all
 Information - twitter
 Social – instagram or snapchat
 Entertainment – instagram or youtube
 Convenience/ pass the time
 Difference is now we distinguish between media platforms

Who is using it?
Digital puberty – starts around 11/12 years old – same period as
biological puberty

Youth and adolescence
‘’storm and stress’’
Three types of developments
 Sexual development related with biological development
 Identity development – never finished
 Social development – new social groups, network completely
changes

Youth development
Developmental tasks approach
 Developmental tasks/challenges need to be fulfilled
 Basic idea:
 Hierarchic list of tasks, met through biological or social development
 Main focus on age of the child and how it responds to social media
cumulative
 Applications:
 Eriksons development theory
 Havighurst developmental theory
 Media effect example
 Effects depend on the age of the child
Scary media content and trauma
 Perceptual stage (2-7) – looking scary (witch)
 Conceptual stage (7+) – being real (scared of watching the news)
Parents and celebrities
 Parents are examples (<12)
 Influencers are examples (+12)

Risk and resilience approach
Differential life experiences among children – looks at the environment
 Basic idea:
 Risk and protective factors explain differences between children
cumulative risk model
 Applications
 Snowball effect, turn around model

,Bronnfenbrenner model
 Perspective from different disciplines
Microlevels – immediatie inpact of:
 Family
 Peers
 Classroom
Exolevels
 School
 Community
 Massmedia
Macrolevels
 Society
 Culture
 Nationality

Interconnected, but not identical
 Digital world between identity, physical and social world



identity

digital
physical social




 Anonimity
 Different, more extreme forms of behavior (bullying)
 Creativity
 Playing around, discovering who you are
Example identity development
 Personal – who you are based on personality characteristics
 Social – groups you belong to
 Gender
 Ethnic
An identity is, at least in part, an explicit theory of oneself as a person’’
Should be constructured during adolescence through exploration
online and offline

, Hoorcollege 2
Most general meaning of media effects:
‘’Social or psychological responses occurring in individuals, dyads, small
groups, organizations or communities as a result of exposure to or
processing of or otherwise acting on media messages.’’

History of media-effects
1. War Spain-Us (1898)
 Newspaper publisher
 William Randolph Hearst
 Letter was discovered which sad that the president of US was a
weak president the press published this people believed
this first time that the effect of the newspaper on people was
clear
2. Propaganda WO I (1917)
 People knew media was effective
 Propaganda was used as media
 George Creel
3. Movies as entertainment (1920)
 Very popular to pass time
 What about effects on children? Mothers noticed children
behaved differently after watching movie
 People were looking for nice things to do (after wartime)
4. Payne fund studies
 Edgar Dale
 First project to studie mediaeffect effects movies on children
 >75% of content: crime, love and sex
5. The invasion from mars (1930)
 War of the worlds: narrative fictive story by Wells
 Large public fear
 Analysis by Princeton University study about media effect and
voting on presidents large and intense MASS media-effects
magic bullet effects
6. The people’s choice study
 President elections: Wilkie and Roosevelt (1940)
 Research by Columbia University
 Longitudinal panel study (= panel of people = good study) with
large control groups
 They did not found significants effects

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