Game coding is the process of designing, developing, and implementing the code and logic that powers a video game. This involves using programming languages such as C++, Java, or Python, as well as game engines like Unity or Unreal Engine, to create the various systems and components of a game.
...
public class BrickBreaker extends JPanel implements KeyListener,
ActionListener, Runnable {
// movement keys..
static boolean right = false;
static boolean left = false;
// ..............
// variables declaration for ball.................................
int ballx = 160;
int bally = 218;
// variables declaration for ball.................................
// ===============================================================
// variables declaration for bat..................................
int batx = 160;
int baty = 245;
// variables declaration for bat..................................
// ===============================================================
// variables declaration for brick...............................
int brickx = 70;
int bricky = 50;
int brickBreadth = 30;
int brickHeight = 20;
// variables declaration for brick...............................
// ===============================================================
// declaring ball, paddle,bricks
Rectangle Ball = new Rectangle(ballx, bally, 5, 5);
Rectangle Bat = new Rectangle(batx, baty, 40, 5);
// Rectangle Brick;// = new Rectangle(brickx, bricky, 30, 10);
Rectangle[] Brick = new Rectangle[12];
//reverses......==>
int movex = -1;
int movey = -1;
boolean ballFallDown = false;
boolean bricksOver = false;
int count = 0;
String status;
BrickBreaker() {
}
public static void main(String[] args) {
JFrame frame = new JFrame();
BrickBreaker game = new BrickBreaker();
, JButton button = new JButton("restart");
frame.setSize(350, 450);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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