100% satisfaction guarantee Immediately available after payment Both online and in PDF No strings attached
logo-home
College notes $6.97
Add to cart

Class notes

College notes

 14 views  0 purchase
  • Course
  • Institution

Lecture notes of 32 pages for the course Digital Innovation at UU (college notes)

Preview 4 out of 32  pages

  • April 22, 2023
  • 32
  • 2022/2023
  • Class notes
  • -
  • All classes
avatar-seller
Digital innovation

Course set up
 6 lectures  exam readings
 2 tutorials  exam practice (compulsory)
o 6 groups, 2 online, 4 offline
o Registration will follow
 2 guest lectures  not exam readings, but key inputs for papers
 Exam 31 may, 60 percent of grade  minimum 5,5
 Paper + presentation  2 june – 28 june
o Two feedback meetings with supervisor compulsory
o Presentation paper 28 june (10%)
o Paper (30%)
 Contents
o 1. Introduction to digital innovations
o 2. Impacts of digital innovation I  economy and sustainability
o 3. Impacts of digital innovation II  new digital divides
o Guest lecture 1  Dirk Lukkien (Vilans) – Artificial Intelligence
o 4. Online platforms I  the rise of the platform economy
o 5. Online platform II  digitial user communities
o Guest lecture 2  José van Dijck (UU media studies) – The platform society
o 6. Mini-lectures on e-health, smart mobility, smart living and (social) media
 Lecutres & tutorials
o Lectures will be recorded
 Pp before lecture
 Recording in teams
o During lectures
 Mini assignments answers in the chat
 Questions in the chat  second lecturer will collect
o Tutorials and paper supervision meeting will not be recorded
o During tutorials
 Engage actively

,Lecture 1
What is digital innovation? & Ecosystem strategy for digital innovation
 What is digital innovation?
o New combinations of digital and physical components (digital) to produce
novel products
o Digital does not mean virtual world only  includes physical artifacts
 Otherwise, they cannot be consumed or scaled up
 Physical is important  how are sectors affected by digital innovations
o Focus lies on product innovation, not process innovation
 Focus not producing process
 Digitalize key functions and capabilities of industrial-age products
including cars, phones, televisions, cameras and even books
 Offering novel functionalities  changing way that we consume
 Improving price/performance ratios that transform their design,
production, distribution and use
 Sectors often disrupted by digital innovation, because it
changes the whole way of using/consuming
 Some process innovation builds on product innovation
 Digitization
o Transformation of mechanical into digital products
 Digitization = to digitize information means to turn it into digital
format
 Many possibilities; sound, visual, texts, weight, temperature, wind,
sun, etc.
o Digital innovation is not just ‘virtual’, but also physical
 Digital technologies always rely on a physical basis (energy, artefacts),
physical location (wifi, data centers) and with physical effects
(electricity use, waste)
 Information is independent of the product which is used to store the
string of 0’s and 1’s in the first place
o Dominant vision for the future  internet of things
 Moving from text to things
 Objects also part of the internet  connection to internet and ip
 Send information of current state to central server
 Example: communicating that they are for rent
o Combined digital/physical aspect of DI generates new inequalities
 Between china + US and the rest of the world
 City and countryside
 High and low educated people
 Characteristics of DI
o Re-programmability
 Physical carriers can be used for many purposes
o Homogenization of data
 Data are independent of physical carriers
 Different physical structures to 0’s and 1’s  process them in the
same way
 Analyzed and recombined  for example statistics

,  Can also be sold
o Self-referential
 Network externalities  each adopter of a digital innovation increases
the value of use for other adopters, both directly (social media) and
indirectly (via development of complementary innovations)
o Architecture
 Layered
 Contents  sounds, pictures, texts, robotics
 Service  apps such as search, social media, e-commerce
 Network  physical, logical (TCP/IS)
 Device  psychical, logical (OS)
 Modular
 Components in layered digital architectures are not just
modular, but product agnostic (google maps) rather than
product-specific (aircraft engine)
o This sets principle of modularity in digital innovation
apart from same principle in traditional
o Not know where it is going to be used for
o Creating modules for consumers to use
 A physical device like the iPhone is both a traditional modular
product and a digital platform offering other firms to develop
complementary devices, apps and content using software
development kits and application programming interfaces
o Product specific vs. product agnostic
 Example aircraft  pre-specified
 All modules of the aircraft are meant to make an aircraft and not
something different
 Example  Uber
 Many different modules which pre-existed, not developed because
uber wanted to, but just combined them
o Industrial organization
 Layered
 Contents  sounds, pictures, texts, robotics
 Service  apps such as search, social media, e-commerce
 Network  physical, logical
o T-mobile, KPN, Vodafone, hardware companies
 Device  physical, logical
 Power
 In traditional industries, firms higher up in the product
hierarchy are generally larger and have more power (airbus,
Volkswagen)
 In digital industries, firms in each layer can function
independently  power resides in platform firms, which can
be located in the device layer (windows, iOS) or service layer
(facebook, amazon)
 Strategy (section 4.1)

, o Digital innovation blurs product and industry boundaries  prepare for
disruption
o Choose your position in a layered, modular architecture  few companies
can fulfil the platform role
o What to develop yourself, what to use from the shelf, and what to develop by
partners
 Innovation ecosystem (Adner 2006)
o The ecosystem metaphor
o Digital services are typically co-produced by several organizations that jointly
create value to the end consumers
o Main advantage holds that every organization can focus on its core
competence
o Main disadvantage is that quality is no longer controlled by a single firm
 ‘Offering a Ferrari in a world without gasoline or highways’
o Example
 Traditional car rental companies owning cars, garages, desks, cleaning
facilities  labor-intensive
 New car sharing companies only owning cars, but partnering with
municipality parking, smart locks, national railways and consumers 
sabing on labour
o Three fundamental types of risk
 Standard  initiative risks
 The familiar uncertainties of innovation  resources, demand,
supply, competition, IPR)
 Ecosystem
 Interdependence risks  the uncertainties of coordinating
with complementary innovators
 Integration risks  the uncertainties presented by the
adoption process across the value chain
o Interdependence risks  the uncertainties of coordinating with
complementary innovators
 The more partners involved, the more value can be created
 However, for innovation to succeed, more partners mean more risk
 Probability of ecosystem success does not depend on average of
probability component success but its product
 Say four components and chance of success 90%  chance of
ecosystem success is 0.94 = 0.66
 And if one partner is a weak link (0.2), project is bound to fail
despite quality of other partners: chance of ecosystem success
is 0.2 x 0.9 x 0.9 x 0.9 = 0.15
 Mitigation of interdepended risks
 If partner fails/is delayed, other partners can decide to support
(exclusive license, financial), look for other partners (even from
competitor) or take up the task themselves
 Beta testing may reveal that some components are not so
critical anyway, or components are overlooked

The benefits of buying summaries with Stuvia:

Guaranteed quality through customer reviews

Guaranteed quality through customer reviews

Stuvia customers have reviewed more than 700,000 summaries. This how you know that you are buying the best documents.

Quick and easy check-out

Quick and easy check-out

You can quickly pay through credit card or Stuvia-credit for the summaries. There is no membership needed.

Focus on what matters

Focus on what matters

Your fellow students write the study notes themselves, which is why the documents are always reliable and up-to-date. This ensures you quickly get to the core!

Frequently asked questions

What do I get when I buy this document?

You get a PDF, available immediately after your purchase. The purchased document is accessible anytime, anywhere and indefinitely through your profile.

Satisfaction guarantee: how does it work?

Our satisfaction guarantee ensures that you always find a study document that suits you well. You fill out a form, and our customer service team takes care of the rest.

Who am I buying these notes from?

Stuvia is a marketplace, so you are not buying this document from us, but from seller remkegengler. Stuvia facilitates payment to the seller.

Will I be stuck with a subscription?

No, you only buy these notes for $6.97. You're not tied to anything after your purchase.

Can Stuvia be trusted?

4.6 stars on Google & Trustpilot (+1000 reviews)

53340 documents were sold in the last 30 days

Founded in 2010, the go-to place to buy study notes for 14 years now

Start selling
$6.97
  • (0)
Add to cart
Added