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Summary Summaries EDT201K

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Summaries of The high school revolution; the corporate revolution; the development of the nervous system and learning and the child. Based on the new learning Revolution by Dryden G 2005; and The young child in context by MW De Witt 2011

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  • Chaper 11 and 12; chapter 3 and 5 in the young child in context; mw de witt 2011
  • August 29, 2017
  • 8
  • 2017/2018
  • Summary

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By: jordznic • 6 year ago

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Study unit 12 – The high school revolution

The best way for students to learn is by doing things for themselves. Allow the students to be involved in group
discussions and group projects. By doing this they will be able to develop their own talents, seek out their own
goals, and develop their own real-life projects, so that they can find real-life solutions. This is achieved through
hands- on practical work.

How do the best schools succeed?

 They capture the students with real-world lessons. This involves allowing each students to find classes
that match their diverse interests (Plumbing, electronics, etc.)
 They assign academic work worthy of being show- cased. This involves every learner “learning a living”.
This means that each learner learns a trade which will enable them to earn a living outside of a school
environment
 Establish business-school partnership academies. This means that each school links up with different
businesses which come into the schools and they teach specific skills. This is very useful to the students
who are at risk for failure. These students take summer jobs within the companies and they learn more
skills. Thus, the curriculum involves practical experiences.
 Singapore shows the way. This is where they have to finish a science project every year and then they
have to demonstrate what they have made and explain it to fellow students and parents. If they are in
math class, they construct rockets from blue prints. This involves working out mathematical equations. In
drama class, students produce a fashion show based on futuristic designs.
 Project-based learning takes off. This is often known as performance- based learning. This is where all
students have to produce a practical project to show what they have learned. This is compulsory for them
to pass and the students have to prove how they have integrated all subjects (reading, writing, life skills,
math, geography, history etc.). Students get the opportunity to choose their own projects. Technology is a
requirement.
 Start with the hands-on experience. A lot of schools start with ‘academics’ and they concentrate on
theory and then abstract principles. This often results in students not understanding the concept and
losing interest. It is best to start with a hands-on project, where learners can slowly understand the
concepts and then learn the theory behind it.
 Setting up school-based companies. This is where teachers and students become co-managers. They set
their own targets and goals, individually and collectively. They evaluate themselves regularly against
agreed standards of excellence. So for a computer course teachers began by teaching speed typing. The
students have to type out their work and homework. Thus, students learn a skill which will enable them in
the business world. This enables the students to make the transition to adulthood, helping them to
determine what they want to do and develop the skills and the self-confidence to accomplish their goals.
 Integrate studies using the world as a classroom. In old schools students learnt each subjects separately.
Yet it has been proven that linking subjects together and this helps them to understand the world better.
Outings allow students to be involved in physical adventures and challenges. This allows students to
generate experiences, data, and information which they can use for similar situations. Computers can
help students to gather information from all over the world. Trips can be curriculum-driven.
 High school business courses. This involves learning real-life business skills.

Study unit 13: The Corporate Revolution

This study unit looks at 5 main points:

1. The use of electronic software in a classroom to create learning opportunities.
2. Teaching learners specific skills which will be useful for later business opportunities.

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