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Software Engineering & Architecture - Samenvatting

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Behaalde score: (16/20); Allesomvattende, duidelijke en ordelijke samenvatting van het vak Software Engineering & Architecture (119p). De samenvatting bestaat uit meerdere delen, en omvat zo alle behandelde hoofdstukken, werkcolleges & gastcolleges (NST, ArchiMate, pipelines & FHIR).

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Software Engineering & Architecture: NST lectures

Summary

,
,Table of contents:

1. The Design Cycle as a Dynamic System................................................................................................................. 5

Once upon a time: ..................................................................................................................................................... 5

Dynamic Instability due to Positive Feedback: ......................................................................................................... 5

Systems Theory and Stability .................................................................................................................................... 6

Aeroelastic Flutter of Tacoma Narrows Bridge ......................................................................................................... 6

Positive Feedback in Childbirth Contractions ........................................................................................................... 7

From Stable Operations to Evolvable Designs .......................................................................................................... 7

The (Software) Design Cycle as a Dynamic System ................................................................................................... 8

Change Ripples: A Basic Transformation .................................................................................................................. 9

Ripple Effects in a Growing Modular Structure ...................................................................................................... 10

Design Theorems for Stable Software .................................................................................................................... 10

2. Design Theorems for Software Stability ............................................................................................................. 11

Separation of Concerns – Reductio ad Absurdum .................................................................................................. 11

Separation of Concerns: Integration Bus ................................................................................................................ 12

Action Version Transparency – Reductio ad Absurdum ......................................................................................... 13

Data Version Transparency – Reductio ad Absurdum ............................................................................................ 14

Separation of States – Reductio ad Absurdum ....................................................................................................... 15

Design Theorems Interpreted ................................................................................................................................. 17

Coupling and Cohesion Revisited ............................................................................................................................ 17

3. The Concept of Software Element Structure ...................................................................................................... 18

Encapsulating Basic Primitives ................................................................................................................................ 18

Separating Cross-Cutting Concerns......................................................................................................................... 19

The Emergence of Elements ................................................................................................................................... 21

An Advanced Transformation ................................................................................................................................. 21

Normalized Systems Elements ................................................................................................................................ 22

Expansion of Elements ............................................................................................................................................ 22

A Construction Concept Element ............................................................................................................................ 23

4. On Expansion, Harvesting, and Rejuvenation ..................................................................................................... 24

An Advanced Transformation ................................................................................................................................. 24

, Artifact = Expansion(Template, Model) .................................................................................................................. 25

On Updating Recurring Structure ........................................................................................................................... 25

Catch 22: The Only Way Out ................................................................................................................................... 26

Expansion of Elements ............................................................................................................................................ 26

Expand Models to Codebase................................................................................................................................... 27

Expand Templates to Codebase .............................................................................................................................. 27

Connect Utilities to Codebase ................................................................................................................................. 28

Subjoin Craftings to Codebase ................................................................................................................................ 28

Harvest Craftings from Codebase ........................................................................................................................... 29

Re-generate and Inject Craftings ............................................................................................................................ 30

Variability Dimensions and Expansion .................................................................................................................... 31

Deploying Elements in Layers ................................................................................................................................. 32

5. On Dimensions of Variability and Evolvability .................................................................................................... 33

Integrating the Dimensions of Variability and Expansion ....................................................................................... 33

Integrating the Dimensions of Variability ............................................................................................................... 33

6. On the Realization of Meta-Circular Expansion .................................................................................................. 41

Automatic programming ......................................................................................................................................... 41

The Need for Automatic Programming ................................................................................................................... 41

The Field of Automatic Programming ..................................................................................................................... 42

Relevance of Automatic Programming ................................................................................................................... 42

The Power of Circularity.......................................................................................................................................... 43

Meta-Circularity in Software Engineering ............................................................................................................... 43

Why Meta-Circularity in Meta-Programming? ....................................................................................................... 44

Artifact = Expansion(Template, Model) .................................................................................................................. 46

Need for Meta-Level Interfaces .............................................................................................................................. 47

Two-Sided Meta-Level Interfaces ........................................................................................................................... 47

Starting exchange.stars-end.net ............................................................................................................................. 49

Closing the Meta-Circle: Resonance ....................................................................................................................... 49

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