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Summary Computer Application Technology (CAT) grade 11 and 12 Syllabus notes $11.69   Add to cart

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Summary Computer Application Technology (CAT) grade 11 and 12 Syllabus notes

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An in-depth analysis of all the sections and topics for Computer Application Technology including Networks, Hardware, software, file management, green computing etc. from the start of Grade 11 to the end of Grade 12 which will all be tested in the final matric exam.

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  • October 14, 2023
  • 40
  • 2023/2024
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CAT THEORY NOTES:
Computers in our everyday life:
Why we use computers:

Efficiency, Accuracy, and Reliability

Efficiency:

Computers save:

 Time
 Labour
 Resources

Accuracy:

 Quality
 Essential in mass assembly lines

Reliability:

 Consistency (no complaints, no tiring)



Communication:

Efficiency, accuracy and reliability of computers are combined with the ability to communicate.

This enables us to:

 Eliminate time and distance as constraints.
 Communicate and share information globally.
 Save on communication costs.
 Interact socially on a bigger scale.


Types of computer systems:

When comparing computer systems:

 Power
 Purpose
 Size
 Software

Non-Portable Computers:

Consist of:

 System unit
 Monitor
 Mouse
 Keyboard

They are often LARGE and Not Portable

,Types:

 Desktop computer
 Server
 Workstations


Portable Computers:

Consist of:

 All-in-one design
 Fold up = less space + easy to carry
 Recently outsold desktops.

Types:

 Laptop/Notebook/Tablet PC
 Screen size larger than 12" or 13"
 Tablet PC: reversible screen, touch/pen sensitive
 Ultrabook
 Ultra slim + light
 Use SSD
 Netbook
 More popular as lightweight computer
 Low powered CPU
 No optical drives


Mobile Computing Devices:

Designed to:

 Maximise battery life and always connected.
 OS use less power.
 Touch screen Interfaces



Categories of Users:

Casual or Personal User:

 Limited office tasks
 Internet banking
 E-mail and browsing the web.
 Social networking
 Skyping
 Viewing and sharing photos
 Entertainment

, SOHO User:

Computer dependent on type of business

EG: Admin:

 Accounting/billing
 Databases
 Document archiving (electronic)
 Planning and scheduling

Power Users:

Need top of range Hardware + Software:

 Hardcore Gamers
 Scientists
 Architects
 Engineers
 Video Editing Professionals
 Scientists

Mobile users:

Use smartphones/tablets:

 Browsing e-mail
 Playing games
 Reading books
 GPS
 Note taking.
 Photos and videos

Convergence:

Definition:

Separate technologies and functions that required different devices in the past are combined into
one single device.




Hardware:

, Information Processing cycle (IPC):

Input:

 Identifying data needed
 deciding how to capture data
 planning and creating data capture forms and instructions

Process:

 Only takes place if software and data is loaded into RAM.
 Uses algorithms.

Usually involves: Communication:

 Searching Allows for different aspects of IPC to
 Sorting connect and talk to each other.
 Mathematical calculations

Storage:

 Use appropriate media storage.
 Security
 Good backup policies

Output:

 Directly sent to storage
 Directly communicated to other computers
 Used as input.



Input Devices:

Allows ICT device to receive Data and instructions and is the FIRST STEP in IPC

Keyboard:

Uses:

 Typing
 Giving commands

Advantages:

 Fast
 Easy to learn + use.

Disadvantages:

 Not designed to be used with GUI.
 Takes up desk space.
 Need skills.

Buying Factors:

 Ergonomics
 Wireless VS Cables

Problem Solving:

 Sticky keys  clean with damp cloth
 Wireless keyboard not responding  batteries

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