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CMN 176 Final Study Question and answers rated A+ 2023/2024 $13.49
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CMN 176 Final Study Question and answers rated A+ 2023/2024

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CMN 176 Final STaking damage when touching enemies or specific surfaces is an example of: - correct answer Game rules Based on sales data, the most popular game genres are: - correct answer action games and shooter games Perhaps one of the most important competance requirements in vide ...

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  • November 3, 2023
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  • 2023/2024
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flyhigher329
CMN 176 Final Study
Taking damage when touching enemies or specific surfaces is an example of: - correct answer Game rules
Based on sales data, the most popular game genres are: - correct answer action games and shooter games
Perhaps one of the most important competance requirements in vide games is - correct answer Mastery of Game controls
Self-determination theory assumes that intrinsic motivation to play video is linked to - correct answer competance, autonomy, and relatedness
What does eudaimonia mean? - correct answer pursuing meaning
The ability ro customize one's character in videogames is related to which basic pyschological need - correct answer autonomy
two basic components of "games" are - correct answer rules and goals
procedural games' content is created by algorithms. Which implies that these games - correct answer ~may have many goals and activities
~may not formally end
Procedural games' content is created by algorithms. Thus, procedural games - correct answer Have many goals and no victory-loss conditions
According to the Electronic Software Association, 54% of gamers indentify as - correct answer Male
pursued for its own sake or inherent personal satisfaction - correct answer Intrinsically
motivated behavior
referes to building camaraderie as players pursue missions, give/receive aid, and rewards - correct answer relatedness
related to increased well-being and game enjoyment - correct answer autonomy
the strongest factor linked to increased controller mastery, presence, enjoyment, and future play - correct answer competence
According to Gamspot video, people play video games to - correct answer spend more time with friends playing the game to get to a higher level of beat the game - correct answer Challenge
playing the game to escape from real life (avoid stress and responsibilities) - correct answer diversion(escapism)
playing the game to feel ecited, stimulate emotions - correct answer Arousal
playing the game to pretend to be someone else - correct answer Fantasy
Playing to establish which player has the best skills, can react and think the fastest - correct answer Competition
Playing the game to get together with friends and significant others - correct answer Social Interaction
3 main motivations for playing MMOs - correct answer Achievement, social interaction, immersion
Action and shooters were prefered by younger male users, while older and female playes prefered - correct answer puzzle and card games
preference for sports and music games was linked to - correct answer social interaction
According to Sjoblam and Hamari study, what may be a possible motivation to watch streaming based on the Uses and Gratifications - correct answer wanting to learn new
knowledge
(SJoblom & Hamari) Five distinct motivations - correct answer Cognitive
Affective
Personal Integrative
Social Integrative
Tension Release
According to the Sjoblom and Hamari study, the strongest predictor for why people watch game streaming was - correct answer tension release
Which were the most popular types of video games among female players (yee 2019) - correct answer ~matching games
~family/farm simulators
Femenist Frequency - correct answer "damsels in distress"
how are men stereotypically portrayed in video games? - correct answer hypermuscular

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