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Brunel - Computer Science - CS1701 Level 1 Group Project Lecture Notes $3.93   Add to cart

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Brunel - Computer Science - CS1701 Level 1 Group Project Lecture Notes

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These are the lecture notes I created which I used to revise for the CS1701 Level 1 Group Project at Brunel University in which I received a First Class in.

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  • January 6, 2024
  • 21
  • 2018/2019
  • Class notes
  • Dr lela koulouri
  • All classes
  • Unknown
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Module: CS1701
Lecture Topic: Introduction to Module
Week: 1
Introduction
Software engineers develop and deliver useful software
Software: Computer programs but also documentation (e.g requirements, design models,
user manuals)
There are two types of software products:
‘off-the-self’: developed for a general market (e.g. MS office, games)
‘bespoke’: developed for a particular customer (e.g. control system for a particular aircraft)
or suited to the customer (e.g. blackboard for Brunel)
All developed counties and economies depend on software, software underpins all our
activities.
Characteristics of good software:
1.) Acceptability: understandable, usable, compatible with client’s other systems,
procedures and policies, meets client’s functional requirements
2.) Dependability/Security: reliable, safe, with reasonable precautions against accidental or
intentional damage
3.) Efficiency: avoid wasteful use of resources (CPU, memory, disk space)
4.) Maintainability: can evolve to meet changing demands
 Software costs more than hardware to develop
 Software costs more to maintain than to develop
 Software engineering is also about cost-effective software development
 On average, software projects run – 45% over budget – 7% percent over time
Software Engineers
– Engineering: analysis, design, building, testing, evaluating
– Project management
– Soft skills: working with others, motivating others, leadership
– Technical and practical skills: knowing and using current tools and technologies

,Module: CS1702
Lecture Topic: Software Project Management
Week: 2
Project
A project is an endeavour that aims to achieve specific objectives within a fixed period of
time under certain resource constraints. This means that projects need to be carefully
managed.
Software projects
Managing a software project is even more difficult:
-software is intangible, you cannot see and monitor like a physical project (building)
-software projects are unique because they depend on the software type, size as well as
company size
Software project management:
-Project planning: deciding tasks, estimating costs, scheduling tasks
-Risk management: identify, assess, monitor and address risks
-People management: choose people and establish ways of working
-Reporting: project progress reports to customers and team
At the beginning of the planning process, identify constraints such as delivery dates,
available staff, overall budget, available tools/etc
Milestones and deliverables
 Identify milestones and deliverables
 Milestones are points against which you can assess progress
 Milestones require completion of a set project activities
-for example programmers’ hand over software to testers
 Deliverables are work products that are delivered to the customer
-for example, requirement specification document is delivered to customer to
review, sign, etc
Risks and risk management
-Identify risks (risks may relate to the technology, people, organisation, requirements,
estimation)
-Identify the probability and effects of these risks
-Identify risk mitigation strategies (such as\ reorganise team)

, Risk Analysis Table – example:




Project schedule
 Identify project activities/tasks
 Identify dependencies between activities/tasks
 Estimate resource requirement of activities/tasks
 Allocate people and resources to activities/tasks
 Create project charts
-Effort (no of work units)
-Duration
-Elapsed time
-Deadline
-Defined endpoint
-Dependencies
Critical Path
 It is the longest path in the diagram
 It shows the expected completion time of the project
 It contains the activities that if they are delayed, they will delay the project

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