Summary Interaction Design, ISBN: 9781119547259 Human Computer Interaction
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University of South Africa (Unisa)
INF3720 - Human-Computer Interaction II (INF3720)
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, Question 1 [40 marks]
Each MCQ question counts 2 marks.
1.1. Which definition of interaction design is correct?
a) The extent to which a product provides the right kind of functionality so that users can do
what they want to.
b) Designing interactive products to support the way people communicate and interact in their
everyday lives.
c) Ways of restricting the kinds of user interaction or interpretation that can take place at a
given moment.
d) How good a product is at doing what it is supposed to do.
1.2. What is the difference between user experience and usability?
a) User experience is the way people feel about a software product, while usability means to
what extent a product enables people to be highly productive in their work.
b) Usability is the way people feel about a software product, while user experience means to
what extent a product enables people to be highly productive in their work.
c) User experience refers to the effectiveness and efficiency of a software product, while
usability refers to pleasurability and satisfaction.
d) d. Usability refers to the desirable aspects of a software product, while user experience
refers to its learnability.
1.3. Which option is NOT a basic activity in the process of interaction design?
a) Prototyping alternative designs.
b) Discovering requirements.
c) Evaluating the product and its user experience.
d) Systems analysis and design.
1.4. Assume that you have been contracted to do an interactive design for a local town’s electronic
library system. You have designed a non-functional collection of screens that demonstrate how a
library user will borrow a digital book. This activity is an example of:
a) Visceral design.
b) Designing alternatives.
c) Prototyping.
d) Establishing requirements.
1.5. Integrating interaction design with an agile software development approach is useful
because:
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