CMN 176 Final Exam Review Questions with Correct Answers
27 views 0 purchase
Course
CMN
Institution
CMN
CMN 176 Final Exam Review Questions with Correct Answers
True or False: The "ideal self" perspective illustrates how players who felt that gaming brought them closer to their ideal self showed more intrinsic motivation to play. - Answer-true
Based on sales data, the most popular game genres a...
CMN 176 Final Exam Review Questions with Correct Answers
Self-determination theory assumes that intrinsic motivation to play video games is linked
to: - Answer-Competence, autonomy, and relatedness.
Based on Kahn et al. (2015), which type of players have a strong desire for game narratives and character backgrounds? - Answer-Story-drivens
According to Kahn et al. (2015), which type of players would like to explore every element of the game to the maximum extent? - Answer-Completionists
Taking damage when touching enemies or specific surfaces is _________ an example of: - Answer-game rules
According to Kahn et al. (2015), _____refers to desire to play video games in order to improve brainpower, whereas _______is related to an intensified desire to win. - Answer-Smarty-pants; Competitors
According to Kahn et al. (2015), why is it essential to develop a scale to measure motivational differences? - Answer-Past scales are too focused on specific game genres or used self-reported measures.
True or False: The "ideal self" perspective illustrates how players who felt that gaming brought them closer to their ideal self showed more intrinsic motivation to play. - Answer-true
Based on sales data, the most popular game genres are: - Answer-Action games and shooter games
Perhaps one of the most important competence requirements in video games is: - Answer-Mastery of game controls.
Construct validity refers to - Answer-Measures are positively related to theoretically-
related concepts.
What is the explanation offered by the reading regarding the positive correlation between social integrative motivations and streamer subscription? - Answer-Supporting a streamer offers the opportunity to access a community
true or false: The Uses and Gratifications perspective considers individuals to be unaware of why they play or watch others play video games. - Answer-false Based on the reading, which one of the following is not among the five categories of Uses and Gratification perspective? - Answer-Autonomous motivation
Preference for sports and music games was linked to: - Answer-Social interaction gratification
According to the Gamespot video inserted in the lecture (The Point), people play video games to (FIND THE INCORRECT OPTION): - Answer-feel in control?
"Challenge" as a gratification linked to playing video games refers to: - Answer-Playing the game to get to a higher level or to beat the game.
What were the 3 main motivations for playing MMOs (EverQuest, Star Wars Galaxies, etc.)? - Answer-Achievement, social interaction, immersion
According to the Sjoblom and Hamari study, what may be a possible cognitive motivation to watch streaming based on the Uses and Gratifications perspective? - Answer-Individuals want to learn new knowledge.
Action and shooters were preferred by younger male users, whereas ___________ games were popular among older and female players. - Answer-puzzle and card
According to the Sjoblom and Hamari study, the strongest predictor for why people watch game streaming was: - Answer-social integrative motivations
According to the reading, why do video game communities possess sexist or misogynist
beliefs? - Answer-Predominant male composition of gaming communities.
According to lecture and the accompanying video, how are men stereotypically portrayed in video games? - Answer-Men are shown as hypermuscular, emotionally distant, and expendable.
According to the reading, why can video game content be sexist toward women? - Answer-Women are underrepresented in all roles and levels within the video game industry.
What does the cultivation of attitudes and beliefs from video games mean? (Choose the
incorrect answer). - Answer-Individuals may display a "gamer" persona in public, especially men.
In general, ____________ tend to show more sexualized female characters. - Answer-
fighting games
Based on the reading, do men and women innately like or dislike video games? - Answer-No, interest in video games is mainly due to early socialization processes.
The benefits of buying summaries with Stuvia:
Guaranteed quality through customer reviews
Stuvia customers have reviewed more than 700,000 summaries. This how you know that you are buying the best documents.
Quick and easy check-out
You can quickly pay through credit card or Stuvia-credit for the summaries. There is no membership needed.
Focus on what matters
Your fellow students write the study notes themselves, which is why the documents are always reliable and up-to-date. This ensures you quickly get to the core!
Frequently asked questions
What do I get when I buy this document?
You get a PDF, available immediately after your purchase. The purchased document is accessible anytime, anywhere and indefinitely through your profile.
Satisfaction guarantee: how does it work?
Our satisfaction guarantee ensures that you always find a study document that suits you well. You fill out a form, and our customer service team takes care of the rest.
Who am I buying these notes from?
Stuvia is a marketplace, so you are not buying this document from us, but from seller biggdreamer. Stuvia facilitates payment to the seller.
Will I be stuck with a subscription?
No, you only buy these notes for $11.49. You're not tied to anything after your purchase.