Lectures 1-8 Youth culture in a
digital world
Lecture 1 Introduction
The Selfih edger
Google gebruikt jouw zoekgeichiedenii om ieti te zoeken. Google ii de baai over wat iemand
ielecteert.
Behavior Data Behavior
Google heef een patent op een iyiteem: A iyitem to predict the likelihood that a uier will or will
not be able to take acton in the future.
2. Introducton in youth culture
What ii youth culture
- ‘A group’i diitnctve way of life, including it’i beliefi and valuei, it’i cuitomi, and it’i art and
technologiei’ – Arnet Hughei
- Talcot Parioni: Youth culture ii hedonism (pleaiure ieeking) en irresponsibility (and
adventure) veriui adult culture with routne, delay of gratfcaton and reiponiibilitei.
Youth development or youth culture? Youth development ieemi iimilar with youth culture.
What ii youth culture
Michael Brake (1985): Comparatve youth culture:
- Reiponie to iocial problemi experienced collectvely by a group (youth found each other
becauie they had the iame problemi)
- Collectve identtei
He alio introduced three elementi that were important for comparatve youth culture:
1. Image (ityle)
2. Demeanour (behavior)
3. Argot (language)
They are all connected…
Youth culture unwriten rulei
The digital world hai it’i own jargon ai well ai ‘rulei’ about how to behave.
Youth culture and media: ii there a mobile youth culture?
- Separate iocial poiiton characteriitc for youth culture
- ‘Generatonal diitnctveneii’ through digital media (kun je je afvragen of dat zo ii)
- At the iame tme io connected…
o Autonomy development?
o Self reiponiibility?
1
, o Self-regulaton?
o Senie of individuaton?
- Alio recognize the exiitence of iubculturei within
Ouderi moeten niet in de iociale wereld van hun kinderen ziten, want anderi leren ze minder
autonoom te zijn.
Preferencei change
- Age ipecifc changei in daily actvitei alio afect media uie
- ‘Something beter do to’ might alio be relevant for iocial media uie or watching vlogi
- Maturing out of (exceiiive) media uie
- Or developmental taiki require other actvitei…?
3. Digital media
What media do we uie and how much?
2
,How older, how more on iocial media. Afer 16 thii decreaie a litle bit. There ii alio a preference for
online contact (15% for 16 year old). Some people have problematc iocial media uie. Alio, a lot of
people feel addicted to iocial media uie. Almoit everyone hai a mobile phone.
Bronfenbrenner’i ecological iyitem model
- Individual characteriitci innuence media uie
- Parentng innuencei media uie
- Peeri provide acceii to media
- Schooli innuence media acceii/popularity
- Economic reiourcei innuence digital media uie
- Cultural valuei innuence media uie
Adoleicent development
Identty formaton
Who are you?
What are your believei?
What ii your poiiton in thii world?
Who do you want to be?
Erikion’i theory (1902-1994)
ife phaiei are characterized by ‘criiii’.
Adoleicence = identty veriui identty confuiion
‘Healthy path’ = itable and iecure identty
Youth (iub)culturei can iupport identty formaton
- Support intmate interactoni with otheri
- Self-exploraton and trying diferent ‘ielvei’ (ielf-concept)
3
, - Provide poiiible role modeli (Bandura’i iocial learning theory)
- ‘Perional fable’ ‘imaginary audience’ (being watched by otheri and feeling unique)
Social relatoni
- From parent oriented towardi peer oriented (adoleicenti get to ipent more tme with their
peeri than with their parenti)
- Romantc relatoni
- Empathy development
- Peer innuence
- Social itatui popularity
Social relatoni youth culture
Youth culture can iupport in:
- Meetng iimilar otheri (valuei, beliefi, behavior) (how more you are iimilar, how eaiier you
form friendihipi)
- Sharing preferencei increaiei friendihip formaton (vloggeri are more an innuencer than
traditonal celebritei, maybe becauie they are more iimilar to ui)
- earn from role modeli (eaiier when you feel connected/iimilar)
Cogniton
- Informaton proceiiing
- Atenton
- Impulie control
- Goal directed behavior
- Delay of gratfcaton
- Emoton regulaton
Emoton Well-being
- Senie of belonging (Mailow’i hierarchy)
- ife iatifacton
- Streii
- Depreiiion and anxiety
- Coping
Emoton, well-being and youth culture
Youth culture can iupport in:
- Need to belong
- Social capital or iocial iupport
- Acceptance
- Mood regulaton
Emoton, well-being and youth culture: Alwayi iupportve?
Depreiiion and anxiety ii higher among the alternatve (Punki, Metal Headi, Gothici) and the urban
groupi (hip Hopperi en Raita’i). They alio ihow more delinquency and aggreiiion.
Problem behavior
- Drug uie
- Alcohol uie
- Smoking
- Aggreiiion
- Deviant behavior
4
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