,Inhoud
Vormgeving ................................................................................................................................ 3
Vormgeven met eenvoudige materialen ............................................................................... 3
Form color anatomy ............................................................................................................... 3
Interface cultures ....................................................................................................................... 4
Interface cultures ................................................................................................................... 4
History of interaction ............................................................................................................. 5
Introduction into microcontrollers ............................................................................................ 5
Cognitive ergonomics ................................................................................................................. 6
Cognitive ergonomics ............................................................................................................. 6
The design of everyday things................................................................................................ 6
Time in Digital Interface ............................................................................................................. 7
Time In Digital Interface ......................................................................................................... 7
Time in Circuit Python ............................................................................................................ 7
Designing interfaces ................................................................................................................... 8
Designing Interfaces ............................................................................................................... 8
Interface and interaction design ............................................................................................ 8
Interactieve producten............................................................................................................... 9
Interactieve producten........................................................................................................... 9
Aesthetic interaction .............................................................................................................. 9
Orchestrating dynamic interaction with technology ............................................................... 10
The art of interactive design ................................................................................................ 10
Human computer relations ...................................................................................................... 11
More-than-human Design in HCI (Human Computer Interaction) ...................................... 11
Technology and more-than-human design .......................................................................... 11
Graphic design .......................................................................................................................... 12
Programmeren van human computer interaction ................................................................... 13
State machine diagrams (tekenen en controleren) ............................................................. 13
State machine diagrams (programmeren) ........................................................................... 13
2
, Vormgeving
Vormgeven met eenvoudige materialen
Niet alleen objecten met een technische functie, maar ook met vormgevingsuitstraling.
Dynamisch: hoe het object signalen afgeeft en hoe het reageert op de gebruiker.
Statisch: de vorm, structuur, materiaal, kleur etc.
Form color anatomy
Product shapes: usually compositions of more than one basic shape.
Less is more. Consistency is important. Contrasting between geometric and organic shapes.
Design motives: functional (translating mathematical/ logic/ economic principles into form),
emotive (how we perceive things), cultural (influence each other with behavior).
Ad hoc: using existing products to make new things.
3
The benefits of buying summaries with Stuvia:
Guaranteed quality through customer reviews
Stuvia customers have reviewed more than 700,000 summaries. This how you know that you are buying the best documents.
Quick and easy check-out
You can quickly pay through credit card or Stuvia-credit for the summaries. There is no membership needed.
Focus on what matters
Your fellow students write the study notes themselves, which is why the documents are always reliable and up-to-date. This ensures you quickly get to the core!
Frequently asked questions
What do I get when I buy this document?
You get a PDF, available immediately after your purchase. The purchased document is accessible anytime, anywhere and indefinitely through your profile.
Satisfaction guarantee: how does it work?
Our satisfaction guarantee ensures that you always find a study document that suits you well. You fill out a form, and our customer service team takes care of the rest.
Who am I buying these notes from?
Stuvia is a marketplace, so you are not buying this document from us, but from seller IOscar. Stuvia facilitates payment to the seller.
Will I be stuck with a subscription?
No, you only buy these notes for $6.96. You're not tied to anything after your purchase.