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Unit17 :Digital Graphics Learning Aim B Assignment Template

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The document will help you achieve distinction. This document contains, headings,index page, hints and tips to help learner complete Unit 17 :Digital Graphics Learning Aim B assignment.

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  • April 27, 2024
  • 16
  • 2023/2024
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Cover Page

(Hint: Include Student Name, Student ID, Course Name, and Name of the college)

Assignment Title: Design 2D and 3D digital graphics



When will the assignment be marked for Distinction according to specification:

Learners will evaluate their digital graphic images, using feedback and

comparison against the client’s requirements, to justify their design solutions in comparison to

alternative approaches. For example, different types of ‘normal maps’ could be used in the design

of a 3D graphic image by using feedback that a ‘tangent space normal map’ is best suited to

designing characters, whereas for assets that don’t need to deform, an ‘object space normal map’

could be used. Learners will evaluate the effectiveness of the graphics processing and techniques

chosen as part of their design, providing reasoned justifications for their choices and evaluating

their impact on the final outcomes.

They will develop and optimise their digital graphic products using a wide range of tools and

techniques, and will effectively meet the client’s requirements. Throughout the development

process, they will evaluate the products and decisions taken, providing reasoned justification

of the decisions taken and why changes have been made.

Overall, the evidence will be easy to read and understand by a third party. It will be logically

structured, use appropriate technical language throughout and use a high standard of written

language, i.e. consistent use of correct grammar and spelling, and consistent reference of

information sources. Learners will reflect on their own performance during the design and

development of 2D and 3D digital graphics, with evidence demonstrating their effectiveness in

individual responsibility, creativity and self-management. For example, for creativity, learners’

evidence could demonstrate that each digital graphic image will combine assets imaginatively,

demonstrating a clear understanding of design principles, audience and purpose

,(Hint: Update the table of content with correct page numbers)

Index Page
Planning and Design Phase
1.1 Introduction

1.2 Planning Digital Graphics
1.2.1 Purpose

1.2.2 Client Requirements/User Requirements

1.2.3 Target Audience

1.3 Research done
1.3.1 Market Research

1.3.2 Mind maps

1.3.3 Mood boards

1.3.4 Thumbnail Sketching

2D Sketch

3D Sketch

1.3.5 Project Timeline (Gantt chart)

1.4 Image Processing and Editing
1.4.1 Quality Characteristics (image quality and compatibility)

quantisation levels, sampling resolution, resolution techniques

1.4.2 Image processing techniques

Rotation, scaling, translation,3D viewing, file sizes, e.g. image quality, cropping

1.4.3 File and Compression Formats (Lossless and Lossy Compression)

1.5 Design Documentation for Digital Graphics
1.5.1 Visual themes and aesthetics:

Ergonomics

Anthropometrics

, virtual and physical.

1.5.2 Legal and ethical considerations, including:

Copyright, accessibility, ethical issues, e.g. confidentiality, representation, e.g. race, gender, religion,
sexuality, decency, intellectual property rights.

1.5.3 File naming and storage location.

Sources of images, Sketches, e.g. concept sketches, 2D and 3D drawings., Intended platform for delivery.

1.5.4 Hardware and Software Requirements

specification of the target platform, e.g. graphic capability, screen resolution, input devices, e.g. camera,
scanner, anisotropic filtering.

Software requirements, including tools required, target file formats, product compatibility

1.5.5 Assets Table (Ready-made assets, e.g. photograph, image, logo.)

1.6 Digital graphics processing and techniques
1.6.1 Justify design decisions for 2D and 3D digital graphics products, showing how they will
provide effective solutions to meet the client’s brief

1.6.2 Demonstrate individual responsibility, creativity and effective self-management in the design,
development and review of digital graphics products.

1.6.3 Evaluate the 2D and 3D digital graphics product designs and the optimised product solutions
against the client’s brief.

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