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Solution Manual for Java Programming 10th Edition Joyce Farrell||Latest 2024 $15.49   Add to cart

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Solution Manual for Java Programming 10th Edition Joyce Farrell||Latest 2024

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Solution Manual for Java Programming 10th Edition Joyce Farrell||Latest 2024

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  • May 4, 2024
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Solution a nd Answer Guide : Farrell, Java Programming 10e, [ 978-035-767-3423 ], Chapter 1: Creating Java Programs 1 © 2022 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. Solution and Answer Guide Farrell, Java Programming 10e, [978-035-767-3423 ], Chapter 1: Creating Java Programs Table of Contents Review Questions Answers ................................ ................................ ................................ ......... 1 Programming Exercises Solutions ................................ ................................ ............................... 7 Debugging Exercises Solutions ................................ ................................ ................................ .13 Game Zone Solutions ................................ ................................ ................................ ............... 15 Case Problems Solutions ................................ ................................ ................................ .......... 16 Review Questions Answers 1. The most basic circuitry -level computer language is ____________ . a. machine language b. Java c. high-level language d. C++ Answer : a Feedback : The most basic circuitry -level computer language is machine language. Machine language, or machine code, is the most basic set of instructions a computer can execute. Java and C++ are both high -level languages and are the opposite of circuitry -level computer language. 2. Languages that let you use an easily understood vocabulary of descriptive terms, such as read, write , or add, are known as ____________ languages. a. procedural b. high-level c. machine d. object -oriented Answer : b Feedback : High-level languages use English -like terms; Java is an example of a high -level language. Procedural languages are those that run by executing a series of procedures or methods. Machine -level languages do not use English -like terms; they use 1s and 0s. Object -oriente d languages are run by declaring and using objects that contain data and methods . TESTCHIEF Solution and Answer Guide : Farrell, Java Programming 10e, [ 978-035-767-3423 ], Chapter 1: Creating Java Programs 2 © 2022 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3. The rules of a programming language constitute its ____________ . a. syntax b. logic c. format d. objects Answer : a Feedback : The rules of a programming language constitute its syntax . 4. A ____________ translates high -level language statements into machine code. a. programmer b. syntax detector c. compiler d. decipherer Answer : c Feedback : A compiler translates high -level language statements into machine code. A programmer writes high -level language statements but does not translate them . “Syntax detector ” and “decipherer ” are not term s used in programming. 5. Named computer memory locations are called ____________ . a. compilers b. variables c. addresses d. appellations Answer : b Feedback : Named computer memory locations are variables. Compilers translate programming statements into machine language; th ey are not memory locations . Addresses are unnamed computer memory locations . “Appellations ” is not a term used in programming . 6. The individual operations used in a computer program are often grouped into logical units called ____________ . a. procedures b. variables Solution and Answer Guide : Farrell, Java Programming 10e, [ 978-035-767-3423 ], Chapter 1: Creating Java Programs 3 © 2022 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. c. constants d. logistics Answer : a Feedback : The individual operations used in a computer program are often grouped into logic al units called procedures . Variables are named memory locations , and c onstants are values that do not change; they are not groups of logical operations . “Logistics ” is not a term commonly used in programming . 7. Envisioning program components as objects that are similar to concrete objects in the real world is the hallmark of ____________ . a. command -line operating systems b. procedural programming c. object -oriented programming d. machine languages Answer : c Feedback : Envisioning program components as objects that are similar to concrete objects in the real world is the hallmark of object -oriented programming. 8. The values of an object’s attributes are known as its ____________ . a. state b. orientation c. methods d. condition Answer : a Feedback : The values of an object’s attributes are known as its state . 9. An instance of a class is a(n) ____________ . a. method b. procedure c. object d. case Answer : c Solution and Answer Guide : Farrell, Java Programming 10e, [ 978-035-767-3423 ], Chapter 1: Creating Java Programs 4 © 2022 Cengage. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. Feedback : An instance of a class is an object . 10. Java is architecturally ____________ . a. neutral b. oriented c. specific d. abstract Answer : a Feedback : Java is architecturally neutral . 11. You must compile classes written in Java into ____________ . a. bytecode b. source code c. Javadoc statements d. object code Answer : a Feedback : You must compile classes written in Java into bytecode . Source code is the high -level programming statements . Javadoc statements are a type of comment used for documentation . Object code is the low -level code produced when a compiler translates high -
level code . 12. All Java programming statements must end with a ____________ . a. period b. comma c. closing parenthesis d. semicolon Answer : d Feedback : All Java programming statements must end with a semicolon. 13. Arguments to methods always appear within ____________ . a. parentheses

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