100% satisfaction guarantee Immediately available after payment Both online and in PDF No strings attached
logo-home
Summary Recap lectures Introduction to New Media and Digital Culture/ Inleiding Nieuwe Media en Digitale Cultuur $3.25   Add to cart

Summary

Summary Recap lectures Introduction to New Media and Digital Culture/ Inleiding Nieuwe Media en Digitale Cultuur

 50 views  1 purchase
  • Course
  • Institution

Recap lectures Introduction to New Media and Digital Culture/ Inleiding Nieuwe Media en Digitale Cultuur, English, lecture week 8, 2018/2019, first year Taal- en Cultuurstudies.

Preview 2 out of 5  pages

  • March 28, 2019
  • 5
  • 2018/2019
  • Summary
avatar-seller
Hoorcollege 8 - vr 22 maart

Recap Week 1: History and Role
->Teleological account of history vs. Genealogical account of history
->Remediation
->Technological Imaginary vs. Moral Panics
______________________________________
T. D.
• McLuhan
• Media=Technology (material)
• Media extent our senses
• Media transform our sensory experiences of the world around us and as such start to
determine our society and our human condition (we cannot escape them)
– 'Primitive' oral culture – Culture of literacy – Print culture – Electronic culture
• Medium is the message (not content, not intent)
– Content is always another medium → remediation

S.C.
• Williams
• Media=Technology Use (a tool)
• Media are made and used by humans
• So… media do not determine social change but humans do (agency versus causality –
Humanism)
• That “change” is more often business as usual (reinforcing dominant social, political,
economic, and cultural ideologies) → we need to be aware of this!
• If we have agency, we can also use media to our advantage, free ourselves from the
shackles of big corporations, and other powers that be (“workers of the world unite”)


Recap Week 2: Characteristics

Affordances …
1. … exist in between user and technology.
2. … thereby also offer us more than a taxonomy of essential technological characteristics
(what it affords, not what it is).
3. … offer a perspective in between TD and SC.
4. … help to characterize and compare media and consider their historical development.
___
Technological characteristics
- Digital (vs analogue)
• Data storage (electronic en compressed)
• Data access (high speed and non-linear)
• Data manipulation (remix culture, prosumer)
- Interactive - Ideological connotations (active, power, independence, choice)
- 1) Hypertext navigation (database: links on a website)
- 2) Immersive navigation (spatial: most games)
- 3) Registrational interactivity (adding: wikipedia, comments, forum)
- 4) Interactive communication (dialogue: chat, video conference)
- Hypertextual
- Non-linear connections between different units of material/files (text, image, sound)
- 1) Intertextuality and notes and bibliography
- 2) Vannevar Bush (1945): The “Memex” -> Ted Nelson (1982): “Project Xanadu”
- Networked
- Media as nodes in a larger (almost) global network, (relatively freely) accessible to
everyone, all the time.

, - Consumption: mass media → specialized supply, fragmented audience
- Distribution: centralised (one-many) → decentralised (many-many)
- Production: professional → ‘user-generated-content’ (prosumer)
- Virtual
- From incomplete reality to another/different reality (with real effects – virtual money)
- VR; (In-between) space/cloud; descriptor for a cyber/mediatised society
- Simulation
- Postmodernist: Baudrillard’s ‘hyperreality’ -> The Matrix (obfuscation/replacement of the
real)
- Computer simulation: Prensky -> e.g. weather simulation software (prediction/visualization/
modelling of processes)
- Simulation games: e.g. Frasca, 2001 (modelling complex rule systems)

Recap Week 3: Visual Culture (VR)
The social developments of technologies as media (B. Winston, 1999):
− New technologies have their basis in general scientific competence ('feasability’)
− From this competence, prototypes are formed ('ideation’)
− Once the prototypes become more socially accepted and find grounds for commercial
growth, they become… (‘inventions’)
Virtual as “an object to think with”
Raises questions about:
• Our reality (what is real?)
• Our perceptions of our bodily experience of our reality (embodiment)
• Immersion, simulation, representation, realism
-Immersion
- Stepping into a different (virtual) reality (more than absorption)
- Alberti’s window (1450’s)
- Creates a “virtual” space in a painting
- Continuation of physical space into virtual space
• “Environmental”
• “Head-mounted”
-Simulation
• Simulations are real things before (or sometimes even without) representing something else
• Simulations present rather than represent
• Simulations have lost their connection to an original
->It focuses our attention on how the thing models/functions (the underlying system) rather
than on what it represents/means Frasca, 2001
• And as such, it raises questions about the relationship between reality and the virtual
-Realism
• Referential → perceptual realism
• Verisimilitude: Approaches the visual appearance of our world as it appears to the human
eye
• Indexicality: Direct relationship between picture and the depicted
• Photorealism: Presentation (rather than representation) of a realistic looking image
(remediating the photo)
• Hyperrealism: Dominant aesthetic form in Disney animation films in which live action
cinema conventions are remediated and combined with more animationspecific forms
('plasmaticness’)
->CGI:
• Plays with (challenges) our idea of realism
– Illusory
– New reality
• At the same time, fascination for technological ingenuity and a sense of heightened illusion
• Normative connotation: spectacular superficiality

The benefits of buying summaries with Stuvia:

Guaranteed quality through customer reviews

Guaranteed quality through customer reviews

Stuvia customers have reviewed more than 700,000 summaries. This how you know that you are buying the best documents.

Quick and easy check-out

Quick and easy check-out

You can quickly pay through credit card or Stuvia-credit for the summaries. There is no membership needed.

Focus on what matters

Focus on what matters

Your fellow students write the study notes themselves, which is why the documents are always reliable and up-to-date. This ensures you quickly get to the core!

Frequently asked questions

What do I get when I buy this document?

You get a PDF, available immediately after your purchase. The purchased document is accessible anytime, anywhere and indefinitely through your profile.

Satisfaction guarantee: how does it work?

Our satisfaction guarantee ensures that you always find a study document that suits you well. You fill out a form, and our customer service team takes care of the rest.

Who am I buying these notes from?

Stuvia is a marketplace, so you are not buying this document from us, but from seller elenavanhattum. Stuvia facilitates payment to the seller.

Will I be stuck with a subscription?

No, you only buy these notes for $3.25. You're not tied to anything after your purchase.

Can Stuvia be trusted?

4.6 stars on Google & Trustpilot (+1000 reviews)

75057 documents were sold in the last 30 days

Founded in 2010, the go-to place to buy study notes for 14 years now

Start selling
$3.25  1x  sold
  • (0)
  Add to cart