Foundations of Instructional Design Exam Questions and Answers 100% Pass
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WGU Research Foundations
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WGU Research Foundations
Foundations of Instructional Design Exam Questions and Answers 100% Pass
What is the purpose of conducting a Needs Analysis?
Determine the cause of the performance problem and the gap between current state of performance and desired state of performance
Establish instructional goal that address ...
foundations of instructional design exam questions
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Foundations of Instructional Design Exam
Questions and Answers 100% Pass
What is the purpose of conducting a Needs Analysis?
Determine the cause of the performance problem and the gap between current state of performance
and desired state of performance
Establish instructional goal that address the instruction needs
What's the differences between an interview and focus group
Interview has one respondent at a time
Focus group has more than one respondent at a time
What are the four components of a complete goal statement?
1. the learners
2. what the learners will be able to do in context
3.the performance context in which the skills will be applied
4. the tools that will be viable to the learners in performance context
What is a task analysis
AKA goal analysis and instructional analysis
a breakdown of a goal statement into each concept or procedure the learners need to know or be
able to do in order to achieve the goal
Job analysis
determines how long a task takes, prioritizes the tasks and asks others to review the list for accuracy
What's the value of a learner analysis
it helps us design instruction as effectively as possible for our learners
What's the difference between entry level skills and prior knowledge?
EL are skills that must be mastered before giving instructional whereas PK are skills a learner comes
already knows about the topic of instruction
Entry Level skills
Skills that must be mastered by learners before instructional
Prior Knowledge
Knowledge a learner already has about topic of instruction
Gagne's Nine Events. Examples of Gagne's Nine Events
1. gain attention eg. appeal to student interest, like teaching math "How do you know a players
batting average. Candy jar at the front of the room
2. inform learners of objectives eg. learning targets, students need to be told the objective
3. stimulate recall of prior learning eg. remind students of must. facts before they learn division
4. present the content eg. teaching the new skill, so after going over multiple teaching how to divide
5/ provide guidance eg. putting 5 probs on the board and circulate the room while students try them
helping kids individually as they make mistakes
throughh questioning or hints, "do you see any irregulars in that set of numbers" for prime numbers
, 6. practice/elicit performance. eg. homework assignment
7. provide feedback, grading students homework and then giving it back to them to correct mistakes
8. assess performance give a quiz or test on the new skill taught
9. enhance retention and transfer eg giving students candy jar and having them divide it equally in
their group
Factual question
one that asks for the "correct answer" this is the most commonly asked by teachers
They do not nessecarily prompt ongoing inquiries
Essential question
causes genuine and relevant inquiry into the big ideas and core content;
provokes deep thought, lively discussion, sustained inquiry, and new understanding as well as more
questions;
requires students to consider alternatives, weigh evidence, support their ideas, and justify their
answers;
stimulates vital, on-going rethinking of big ideas, assumptions, and prior lessons;
sparks meaningful connections with prior learning and personal experiences;
naturally recurs, creating opportunities for transfer to other situations and subjects.
Three connotations to an essential question
when it helps students make sense of important but complicated ideas, refers to key inquires within a
discipline pointing out the big ideas of the subject, and involved important questions the recur
throughout ones life
According to back design when do we create our assessments?
this design delays planning classroom activities until goals are clarified and assessments have been
designed. So creating the assessments comes before the actual planning, this makes the purpose of
what's going on in the classroom clearer and apparent
What are generative topics?
Making a topic more central to a discipline or subject, connects readily to what is familiar to students
and other subject matter, engages bot student and teacher, and is accessible to students through
multiple resources and ways of thinking
What's an example of making a topic for generative?
Teaching the play Oedipus can become part of a unit on family relationships and interpersonal
conflict. Adding the theme to the topic can help add new entry points, making it more accessible to
students who might not otherwise engage
Mager's three part performance objectives? and examples or them
These are used to create a goal or complete objective
The statement must read: condition, behavior, criteria
Using.... students will.... it needs to be....
Condition - given the institution's mission statement
Behavior - employees will identify how their roles support the instritution's mission
Criterion - identifying at least 3 ways
Mager's
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