INF3720 Assignment
2 2024 (602765)-
DUE 2 August 2024
QUESTIONS WITH COMPLETE ANSWERS
[School]
[Course title]
,INF3720 Assignment 2 2024 (602765)- DUE 2 August 2024
Question 1: 13 marks
Question 1.1
Many software products suffer from interaction design errors that are
annoying to users because they do not follow fundamental design principles.
As an interaction designer, how can you ensure that software products are
designed to provide a good user experience? (2 marks)
Question
1.2 There is a fine line between an interaction that works and one that is
usable. Designing interactions that work and are usable is achievable if design
principles are appropriately applied. Discuss the design principles that guide
interaction design. (5 marks)
Question
1.3 Identify and discuss five usability goals. Also, provide one positive or one
negative comment regarding the usability of myUnisa that you have
experienced for each of the goals. (6 marks)
Question 1.1
How can you ensure that software products are designed to provide a good
user experience?
As an interaction designer, you can ensure that software products are designed to
provide a good user experience by following these practices:
, 1. User-Centered Design (UCD): Involve users throughout the design
process, from initial research to testing prototypes, ensuring the product
meets their needs and preferences.
2. Adherence to Design Principles and Guidelines: Follow established
interaction design principles, such as consistency, feedback, and simplicity,
and adhere to guidelines like the Nielsen Norman Group's heuristics or
Apple's Human Interface Guidelines.
Question 1.2
Discuss the design principles that guide interaction design.
Design principles are fundamental to creating interactions that are both effective
and usable. Key design principles include:
1. Consistency: Ensure uniformity in actions, terminology, and appearance
across the interface. This helps users learn and predict outcomes, improving
their overall experience.
2. Visibility: Keep all necessary options and information for a task visible
without overwhelming the user. This principle aids in preventing confusion
and helps users understand what actions are possible at any given time.
3. Feedback: Provide clear, immediate feedback for users' actions, helping
them understand the effect of their interactions. This reduces uncertainty and
allows users to adjust their behavior if necessary.
4. Affordance: Design elements should visually suggest their functionality.
For example, buttons should look clickable, helping users intuitively
understand how to interact with them.
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