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Computer Application Technology (CAT) Grade 12 Summary Notes

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As a matriculant of 2023 i find this document useful and i hope you will too. I DON'T BELEIVE IN GATE KEEPING useful information. CAT NOTES.THEORY NOTES CAT.STUDY OPPURTUNITIES.FUNWORKS.IEB.NSC CAT.COMPUTER APPLICATONS TECHNOLOGY.COMPUTER APPLICATONS TECHNOLOGY THEORY NOTES 2023.CAT STUDY NOTES G...

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  • July 1, 2024
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COMPUTER APPLICATIONS TECHNOLOGY
ASSESSMENT IN PAPER 2




Clarification of existing content
and
Additional concepts
as per the
2017 Examination Guidelines Grade 12

With thanks to:
CAT Advisors: Estelle Llewellyn (KZN), Fotiene Avrakotos (Gauteng), Vani Pather (KZN), Shani Nunkumar (KZN),
Yvette Lourens (Northern Cape)
CAT Teachers: Anton van Kampen (Nico Malan High – Eastern Cape), Sharon Oelofsen (Ladysmith High, KZN),
Reginald Govender (Kingsway High, KZN), Northern Cape CAT teachers.

, Table of Contents
1. Phablet ....................................................................................................................................................1
2. Solid-State Drive (SSD) ............................................................................................................................3
3. 3D printing/printers ................................................................................................................................4
4. Micro USB................................................................................................................................................5
5. Multi-touch screen ..................................................................................................................................6
6. Card Reader.............................................................................................................................................7
7. URL shortener .........................................................................................................................................8
8. HDMI (High Definition multimedia interface) .........................................................................................9
9. Near Field Communication (NFC) ........................................................................................................ 10
10. BYOD: (Bring Your Own Device) ....................................................................................................... 11
11. 802.11 a/b/g/n ................................................................................................................................. 12
12. LTE .................................................................................................................................................... 13
13. Geo-tagging ...................................................................................................................................... 14
14. Click-jacking...................................................................................................................................... 15
15. Crowd funding.................................................................................................................................. 16
16. Big data ............................................................................................................................................ 17
17. Bitcoin .............................................................................................................................................. 18
18. Digital migration............................................................................................................................... 19
19. Internet of Things (IoT) .................................................................................................................... 20
20. Mobile or M-Learning ...................................................................................................................... 21
21. Ransomware .................................................................................................................................... 22
22. Screen Lock Pattern ......................................................................................................................... 23
23. Shaping (Network Tuning) ............................................................................................................... 24
24. Throttling (Policing).......................................................................................................................... 25
25.1 Virtual Reality (VR) ........................................................................................................................... 26
25.2 Augmented Reality (AR) ................................................................................................................... 27


NOTE:
 Concepts highlighted in yellow in the pages that follow are concepts that are new
and that did not appear in previous Examination Guidelines.
 There are references to websites in the text.
 YouTube videos for most of these concepts can be accessed at:

https://goo.gl/dv49cF

,CLARIFICATION OF EXISTING CONTENT IN THE CAPS

“The terminology highlighted in this section has appeared in previous Examination Guidelines. The
level of depth of knowledge required for these terms is as indicated in terms of understanding
what these terms represent and a basic understanding of their application(s) in an ICT context.”
(Computer Applications Technology: Examination Guidelines – Grade 12 – 2017)


DIFFERENT TYPES OF COMPUTERS (CAPS p19) and CONVERGENCE (CAPS p39)

1. Phablet
Description  A phablet is a smaller version of a tablet which (over and above
– What it is tablet features) also incorporates features found on a smartphone
such as voice calls and SMSs.




Simple explanation of how it  A phablet offers users a device that is larger than a smartphone with
works regards to screen size, yet small enough to be able to handle it in
one hand.
 Phablets also allow users to make cellular calls.

Technology convergence provides the convenience of having the
features of multiple technologies in one device, saving on both size and
cost to the customers.
Refer to : http://www.businessdictionary.com/definition/convergence.html
Advantages  Phablets have a larger screen than a smartphone.
 Phablets have cellular calling/communication ability.
Disadvantages  Some phablets are too large to fit into your pocket like a normal
smartphone.
 Phablets are more expensive than smaller smartphones.
Examples of the technology Refer to:
in practice  https://www.youtube.com/watch?v=c9HPy9i-Ju4




1

, CONVERGENCE The impact of convergence of technologies in our daily life can be best
illustrated with mobile phones.
Relevance and impact
on personal lives Apart from the basic purpose of mobile telephony, the latest cell phones
support multiple features such as:




http://evirtualguru.com/wp-content/uploads/2014/06/Convergence-Computing-Technology-2.png

Examples of the  Taking photos with a smartphone (combining the functionality of a camera
technology in practice and a mobile phone).
 Surfing the web on a television (surfing is usually associated with a
computer).
 DVD players are not only capable of playing DVDs, but can also play
different formats like music CDs, photo CDs, as well as encoded video
formats as DIV or VCD.




2

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