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Game and Simulation Unity Midterm Study Guide Exam 2024/2025 Questions With Completed & Verified Solutions. $9.99   Add to cart

Exam (elaborations)

Game and Simulation Unity Midterm Study Guide Exam 2024/2025 Questions With Completed & Verified Solutions.

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  • Course
  • WGU D386
  • Institution
  • WGU D386

Game and Simulation Unity Midterm Study Guide Exam 2024/2025 Questions With Completed & Verified Solutions.

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  • August 13, 2024
  • 6
  • 2024/2025
  • Exam (elaborations)
  • Questions & answers
  • WGU D386
  • WGU D386
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LEWIS12
Game and Simulation Unity Midterm Study
Guide

What keyword do we use to create a constrained slider in our inspector for one of our serialized
variables? - ANS [Range]

Why would you use Time.timeScale? - ANS We can create slow motion bullet time, just like in
the Matrix

Which of the following statements is written correctly? - ANS sceneLoader =
FindObjectOfTpe<SceneLoader>();

Which of the following statements will decrease the value of the "health" variable bi 1? - ANS
Any can work

The decrement operator is indicated by the symbol - ANS --

Audio Clips contains the audio data used by Audio Sources - ANS True

The Audio Source plays back an Audio Clip in the scene - ANS True

Audio Listener contains the audio data used by Audio Sources - ANS False

Typically your Audio Listener is located on the Canvas - ANS False

Which of the following will allow us to access the Audio Component on a specific Game Object?
- ANS GetComponent<AudioSource>()

Which of the following lines correctly declares an array variable named "ballSounds" that is of
type "AudioClip"? - ANS AudioClip[ ] ballSounds;

The increment operator is indicated by the ____ symbol. - ANS ++

Given a Text variable named "scoreText", which of the following lines of code will successfully
output the currentScore variable ToString()? - ANS scoreText.text = currentScore.ToString();

What values can you always read to find the screen width and height, in pixels? - ANS
Screen.width and Screen.height

Mathf.Clamp clamps the given value between the given minimum float and maximum float
values. (Check the Unity Documentation) - ANS True

, Which of the following statements will accurately limit our bounce velocity from a minimum of 1
to a maximum of 10? - ANS bounceHeight = Mathf.Clamp(yVelocity, 1, 10);

We can choose which scripts execute first by editing the Script Execution Order. - ANS True

What code would we write to access the Rigidbody2D component of our game object and give it
a shove up and to the left? - ANS GetComponent<Rigidbody2D>().velocity = new
Vector2(-3f,10f);

What are the possible values you can store in the C# "bool" data type? - ANS true or false

Where can we change the gravity for our entire project? - ANS Physics 2D Settings

Which of the following functions can Unity call in response to a regular, physics-based collision
event? - ANS OnCollisionEnter2D()

Using his/your code, which phrase represents the parameter (data) that is passed into the
function? - ANS Collision2D collision

Which of the following would we use to remove an object from our hierarchy when we no longer
want it to exist in our scene? - ANS Destroy(gameObject);

Which of the following lines of code will remove the object stored in the doomedObj reference
variable from the game? - ANS Destroy(doomedObject);

Which phrase would you add to the parameter name in a collision event function to get the
name of the other object? - ANS .gameObject.name

What Unity element would best be used to help you easily create many copies of the same
object? - ANS prefab

Unity's Prefab system allows you to create, configure, and store a GameObject complete with all
its components, property values, and child GameObjects as a reusable Asset. - ANS True

Which syntax is correct for printing the words "Welcome to the jungle" to the console? - ANS
Debug.Log("Welcome to the jungle");

What are the possible values you can store in the C# "bool" data type? - ANS true or false

What symbols does C# use to start a short, one-line comment? - ANS //

What characters are used to mark the start and end of a block of C# code such as a class or
function? - ANS { and }

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