UNITY CERTIFIED ASSOCIATE EXAM-GAME DEVELOPMENT EXAM ACTUAL EXAM 200 QUESTIONS AND CORRECT DETAILED ANSWERS WITH RATIONALES|ALREADY GRADED A+
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UNITY CERTIFIED ASSOCIATE
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UNITY CERTIFIED ASSOCIATE
UNITY CERTIFIED ASSOCIATE EXAM-GAME
DEVELOPMENT EXAM ACTUAL EXAM 200
QUESTIONS AND CORRECT DETAILED ANSWERS
WITH RATIONALES|ALREADY GRADED A+
UNITY CERTIFIED ASSOCIATE EXAM-GAME
DEVELOPMENT EXAM ACTUAL EXAM 200
QUESTIONS AND CORRECT DETAILED ANSWERS
WITH RATIONALES|ALREADY GRADED A+
UNITY CERTIFIED ASSOCIATE EXAM-GAME
DEVELOPMENT EXAM 2023-2024 ACTUAL EXAM 200
QUESTIONS AND CORRECT DETAILED ANSWERS
WITH RATIONALES|ALREADY GRADED A+
Which of the following is the appropriate method to update changes made to a prefab in the scene? -
ANSWER-In the inspector window, choose "apply"
A floating-point variable is distinguished by what letter immediately following the number? - ANSWER-f
For an animation clip to take place after no specified state, choose the clip to transition from: -
ANSWER-Any State
Which of the following would you use to duplicate an animation controller yet allowing for the
animation clips to be swapped out? - ANSWER-Create a new Animation Controller Override
What is the fix, for when the Animator Controller does not recognize the updated Avatar? - ANSWER-
Right-Click on the Animator Component and select Reset
Dragging an Animator Controller onto a Game Object in the Inspector creates an: - ANSWER-Animator
Component
In a particle system of smoke, which property is used to change a dense black, to semi-transparent gray
and finally white? - ANSWER-Color over Lifetime
What can be used to help create environmental atmospheres in game? - ANSWER-Particle Systems
Which of the following settings could simulate a firework exploding, when working with particles? -
ANSWER-Sub-Emitters > Death
A group of particles that create one coherent visual effect is called? - ANSWER-Particle Effect
,Particles in games are volumetric objects (T/F): - ANSWER-False
Circle, Edge, Box, and Cone are examples of - ANSWER-Emitter Shapes
Which "Emit From:" option allows particles to originate from anywhere within the emitter geometry? -
ANSWER-Volume
Particle systems are always created with a rotation in the? - ANSWER-X Axis
The Shape section of a particle system defines the geometry of the: - ANSWER-Emitter
To create an effect showing multiple particles spawning from the originals you use a: - ANSWER-Sub-
Emitter
To quickly access a nested folder in your project window, you add them to the favorites list (T/F): -
ANSWER-True
Changing the intensity of a light adjusts: - ANSWER-Brightness
The color of the lighting in a scene has NO effect on the mood or tone of the scene. (T/F) - ANSWER-
False
This light is infinitely wide displays rays in the direction the light is shining: - ANSWER-Directional
This light is a ball of light starting in one place and radiating out to specific range: - ANSWER-Point
This light type emits in a cone with the light spreading out as it gets farther from the source: - ANSWER-
Spot
This type of light is only used for baked lighting and emits from a rectangle: - ANSWER-Area
, Regarding shadows and lighting, part of the job of a lighter or level designer is to: - ANSWER-Ensure they
are consistent with the artistic style and are as economically resourceful as possible
A gradient that controls the ambient light in the scene is called a: - ANSWER-Skybox
On a light Component a Culling Mask: - ANSWER-Determines which layers are affected by the light
This shadow type casts shadows that approximate the natural fuzziness of real shadows due to emission
area size and the bounce of light: - ANSWER-Soft
This component allows you to project a material into the scene and can be used to simulate shadows,
lighting, or patterns. - ANSWER-Projector
To exclude objects from being lit they must be: - ANSWER-On a specific Layer
Light areas around light sources, used to give the impression of small dust particles in the air: - ANSWER-
Halo
Objects that are too small or flat should not cast shadows. (T/F) - ANSWER-True
Unchecking Receive Shadows will prevent the object from casting shadows. (T/F) - ANSWER-False
To render a shadow on both sides of a planar object you would use which Cast Shadows option? -
ANSWER-Two-Sided
What property affects how the shadow starts at the base of the object and either wraps around or
spaces out? - ANSWER-Bias
Which settings determine how good the game looks globally? - ANSWER-Quality Settings
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