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Samenvatting - Digital Skills (2e jaar KMO-management)

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Hele samenvatting van digital skills, KMO management, Arteveldehogeschool () met notities

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  • September 17, 2024
  • 63
  • 2024/2025
  • Summary
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Digital skills

Inhoudsopgave
1 Introductie OLOD.................................................................................................................................4
1.1 Vanwaar dit opleidingsonderdeel.................................................................................................4
2 Een website bouwen met een CMS.....................................................................................................5
2.1 Bouwstenen..................................................................................................................................5
2.2 CMS..............................................................................................................................................8
2.3 ICT vendor evolueren..................................................................................................................10
3 Website usability...............................................................................................................................11
3.1 Website best practice.................................................................................................................11
4 AI prompt writing..............................................................................................................................16
4.1 Prompt best practices.................................................................................................................16
4.2 Create promt Engineering...........................................................................................................20
4.3 Prompts voor generatieve beeld AI.............................................................................................21
5 Visualisatietechnieken: Een business process....................................................................................23
5.1 Symbolen....................................................................................................................................23
5.2 Activiteiten & trancities..............................................................................................................24
5.3 Begin en einde............................................................................................................................24
5.4 Pauseren (Guard)........................................................................................................................24
5.5 Soorten flow...............................................................................................................................24
5.6 Keuze maken...............................................................................................................................25
5.7 Iteratie........................................................................................................................................25
5.8 Parallellisme................................................................................................................................25
6 Visualisatietechnieken: Infographics..................................................................................................26
6.1 Wat is een infographic?..............................................................................................................26
7 Het business ICT Landschap...............................................................................................................27
7.1 ICT lagen.....................................................................................................................................27
7.2 Hardware....................................................................................................................................28
7.3 Datacenter..................................................................................................................................30
7.4 Operating systeem......................................................................................................................30
7.5 Middleware.................................................................................................................................31
7.6 Toepassingen..............................................................................................................................31
7.7 System monitoring & management............................................................................................32
8 Cloud Computing (zeker vraag)..........................................................................................................32
8.1 Wat is cloud computing..............................................................................................................32

1

, 8.2 Soorten cloud computing diensten.............................................................................................33
8.3 Waarom cloud?...........................................................................................................................34
8.4 Toepassingsdomeinen.................................................................................................................35
9 Samenwerken....................................................................................................................................35
9.1 Mail & collaboratie inrichten......................................................................................................35
10 Cybersecurity in een businessomgeving..........................................................................................35
10.1 Cyber bedreigingen...................................................................................................................35
10.2 Security noodsloep...................................................................................................................38
10.3 Backup, synchronisatie en archief.............................................................................................40
11 Cyber ethics en regelgeving in de EU...............................................................................................41
11.1 GDPR.........................................................................................................................................41
11.2 EU regelgeving: Digital Services Act (DSA)................................................................................42
11.3 EU regelgeving AI......................................................................................................................42
12 Business toepassingen verkennen...................................................................................................43
12.1 CRM by Odoo............................................................................................................................43
13 Service management & Webcare.....................................................................................................43
13.1 ITIL processen...........................................................................................................................43
14 Analytics..........................................................................................................................................45
14.1 Google analystics......................................................................................................................45
14.2 G4A Google Merchandise Store................................................................................................45
15 Big Data...........................................................................................................................................46
15.1 Inleiding Big data......................................................................................................................46
15.2 Wat is big data..........................................................................................................................46
15.3 Big data in business...................................................................................................................47
15.4 Voorbij de Hype........................................................................................................................48
15.5 Toepassingsvoorbeelden...........................................................................................................48
16 Business Intelligence........................................................................................................................50
16.1 Business intelligence.................................................................................................................50
16.2 Data warehouse........................................................................................................................50
17 AI en de 4e industriële revolutie......................................................................................................50
17.1 Wat?.........................................................................................................................................50
17.2 Turning test...............................................................................................................................51
17.3 Werkgelegenheid......................................................................................................................51
17.4 Hoe werkt AI.............................................................................................................................52
17.5 Spervised vs unsupervised vs reinforcement learning..............................................................52
17.6 Deep learning...........................................................................................................................53

2

,18 Internet of Things............................................................................................................................54
18.1 Digital twins..............................................................................................................................54
18.2 Key concepts.............................................................................................................................54
18.3 Toepassingen............................................................................................................................54
19 Projecten ?.......................................................................................................................................55
19.1 Ontstaan...................................................................................................................................55
19.2 Definitie....................................................................................................................................55
19.3 Voldoen aan..............................................................................................................................56
19.4 Zijn niet…..................................................................................................................................56
19.5 Beheersen.................................................................................................................................56
20 Mislukken!.......................................................................................................................................57
20.1 Waarom projecten mislukken...................................................................................................57
21 Projectmatig werken........................................................................................................................58
21.1 6 stappen..................................................................................................................................58
21.1.1 Initiatiefase........................................................................................................................58
21.1.2 Definitiefase.......................................................................................................................58
21.1.3 Ontwerpfase......................................................................................................................59
21.1.4 Voorbereidingsfase............................................................................................................60
21.1.5 Realisatiefase.....................................................................................................................60
21.1.6 Nazorg................................................................................................................................60
22 Projectteam organisatie...................................................................................................................61
23 GanttProject....................................................................................................................................62
23.1 Project Planning software.........................................................................................................62
23.2 Project aanmaken.....................................................................................................................62
23.3 Work Breakdown Structure.......................................................................................................62
23.4 Afhankelijkheden......................................................................................................................62
23.5 Resources..................................................................................................................................63
23.6 Project controle........................................................................................................................63




3

, 1 Introductie OLOD
1.1 Vanwaar dit opleidingsonderdeel

 Toenemende snelheid van verandering en disruptieve innovatie
o Bv. spelletje Pokemon Go (bereikte in 19 dagen 50 miljoen gebruikers) 
ondenkbaar in 20e eeuw

 Disruptieve innovatie: vorm van innovatie die nieuwe markten en waardeketens doet
ontstaan die uiteindelijk bestaande marketn en waardeketens verstoren waardoor
vooraanstaande bedrijven, producten en diensten weggedrukt kunnen worden
 Dankzij ICT mogelijk geworden
 “Information age”
 Voorbeelden:
 AI
 Blockchain
 3D printing
 Autonome voertuigen
 Data science en big data

 Dubbeleffect
o Combinatie disruptieve innovatie en snelheid van verandering veroorzaken dubbel zo
krachtige schokgolf

 Impact bedrijf
o Impact technische evolutie vaak groter dan impact evoluties in het verleden (bv. AI)

 Agile
o Adapt en Adopt: snel aanpassen aan wijzigende product en dienstenomgeving, en
die nieuwe technologie of trend zelf nuttig aanwenden om je competitiever te
maken tov concurrenten
o Het kan snel afgelopen zijn met je bedrijf omdat je markt plots verdwijnt. Vaak
hebben ze het niet zien aankomen dat nieuwe technologie, vaak in ander domein,
hun markt wegkaapt.
 Bv. record shop dat DVD’s verkoopt aan 30€ neemt het op tegen Netflix die online 10€/maand
onbeperkt aanbied
 Bv. boekenwinkel neemt het op tegen e-books
o Enige wat je kan doen: zorgen dat jij het meest agile bedrijf bent

 Rol ICT voor disruptie en verandering
o ICT oplossingen worden de “enabler” van:
 Nieuwe businessmodellen mogelijk
 E-commerce versnelt zijn groei
 Mobile first
 Het nieuwe werken
 ICT / Legacy ICT
 Bedrijfsvoering veranderingen
o Wat bereiken?
o Agile entrepreneur worden die oog heeft voor tijdig beslissen tot gepaste disruptieve
innovatie om nieuwe diensten, businessmodellen… te betreden en de werking van je
bedrijf te transformeren
 ICT = kern tot dit alles, juiste strategische ICT beslissingen kunnen nemen


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