Definition 1 of 85
A game in which the world is comprised of a grid of tiles
Purple
Tile-based game
Pitch
Scene
Definition 2 of 85
A comparison between a proposed game and its competition, focusing on size of audience
and differentiating factors
Localization
Asset
Market analysisq
Mass
Definition 3 of 85
A description of a game including specific business and technical details meant to secure
funding from investors, publishers, or internal teams
Technical specification
Game progression
Game proposal
Key features
,Definition 4 of 85
The illegal copying and distribution of software without a license
Software counterfeiting
Copyright
Software piracy
Patent infringement
Definition 5 of 85
Tasks that rely on other tasks to be completed first
Complexity
Dependencies
Royalties
Function
Definition 6 of 85
A grid containing many sprites for use in a game
Property panel
Model sheet
Sprite sheet
Hue
Definition 7 of 85
Colors opposite each other on the color wheel that share a contrasting relationship
Complementary colors
Analogous colors
Monochromatic
Design elements
,Definition 8 of 85
A style of programming designed to make programming feel more intuitive by mimicking the
way humans view and categorize objects in world around them
Operator
Integrated development environments (ide)
Object-oriented programming (OOP)
Visual basic script (vbscript)
Definition 9 of 85
What color typically brings nature, good taste, and jealously?
Green
Yellow
Red
Blue
Definition 10 of 85
A reversible way to scramble data to keep it safe in transit
Data Security
Plaintext
Hashing
Encryption
, Definition 11 of 85
What is the best question to ask first when considering whether a something has 'good'
design?
Who created the design?
What colors are used in the design?
What is the goal of the design?
How much did the design cost?
Definition 12 of 85
Generally speaking, research on video games has shown what effect?
Dependencies
By three coordinates representing horizontal, vertical, and depth axes
Gamers, as a group, experience both positive and negative effects from their hobby
Position
Definition 13 of 85
Imagine you are reading a game design document for a game with an especially large scope.
What type of game design project would be considered to have a large scope?
One with lots of varied levels, each with different art assets
A game that focuses solely on character customization
A game that only has a single, repetitive level
A game that is entirely text-based with no visual elements
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