Definition 1 of 62
An upgrade to the player's character that leads to their gaining increased stats or new abilities
Lossy
Level up
Goal design
Geofencing
Definition 2 of 62
The series of frames that make up an animation
Glossary
Italics
Keyframes
Timeline
Definition 3 of 62
What does a game need to have to be defined as an AR game?
Interaction with the real world
Creative commons
Static class
Software development kit (SDK)
,Definition 4 of 62
Uploading local changes to an online code base using version control software to include
latest changes
Clone
Pull
Pulse
Push
Definition 5 of 62
Big victories that can only be achieved when a number of other, smaller victories have been
achieved first
Static class
Scaling
Nested victories
Alpha phase
Definition 6 of 62
professional equipment designed to record, edit, and play digital audio
Sequencers
Digital audio workstation (DAW)
Graphical user interface (gui)
Sound mixer
,Definition 7 of 62
The systematic testing of gameplay, systems, balance, and interface to find all of the errors,
inconsistencies, or issues and report them to a Design Team.
Scaling
Play testing
Compatibility testing
Surveys testing
Definition 8 of 62
What is an example of positive feedback that helps players know that collecting coins in an
action game is a good thing?
Displaying a warning message when the player collects a coin
Making the player character slower when collecting a coin
Scaling
Playing a pleasant "ding" sound when the player collects a coin
Definition 9 of 62
How are tags used in Unity
Image recognition and AR objects
an exploration game where the player, represented by a point of light, navigates a
dream-like world full of abstract imagery and otherworldly physics
A GUI refers to all menus, while a HUD is a specific overlay
Tags are assigned to GameObjects to link that object to rules created in code—for
example, adding a "Flaming" tag to a collision script that declares any object touching a
bonfire takes damage.
, Definition 10 of 62
Part of the testing process where you check that your simulation works as expected
Event models
Scaling
Destructive
Systems evaluatio
Definition 11 of 62
Experiences that mimic the real world
Simulations
Models
Scaling
Event Models
Definition 12 of 62
Objectives or goals can be completed in a number of different orders
Alpha phase
Preparatory phase
Nonlinear progression
Static class
Definition 13 of 62
The item or component that a computer program is referencing
Destructive
Shutter
Target
Lossless
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