Term 1 of 25
Publishers handle what in game development?
Unreliable Funding
Marketing, Distribution, Finances
Single-player, Coop, And Adversarial Multiplayer
Making The Game, And Supporting It Post Release
Term 2 of 25
Coming up with good ideas is the most important ability to have to be a game developer, T or
F
True
False
Term 3 of 25
What are the pros of being a Publisher Owned Developer?
The ability to self-publish without external oversight
Complete creative freedom to develop any project
Access to exclusive technology and tools for development
Reliable funding, Staff, and a constant stream of projects
,Term 4 of 25
What are the pros of being a Independent Developer?
Access to a larger audience through established channels
Guaranteed financial backing from major publishers
The ability to collaborate with other developers on projects
Creative Control, You can keep the potentially make more money off the game and its IP
if it is created inhouse
Term 5 of 25
What are the cons of being a Independent Developer?
Creative control, you can keep the potentially make more money off the game and its ip
if it is created inhouse
Reliable funding, staff, and a constant stream of projects
Reliable funding, Staff, and a constant stream of projects
Unreliable funding
Term 6 of 25
What was one big cause of the console wars?
The emergence of handheld consoles that competed for attention
The marketing strategies that led to brand loyalty among consumers
The introduction of online multiplayer that changed gameplay dynamics
The different hardware and specifications required a game to have to be completely
remade from scratch to be ported to another system
, Term 7 of 25
What is a Publisher Producer in charge of?
Managing the financial budget and resource allocation
Overseeing the creative direction and vision of the game
Making sure that all sales, marketing,operations, and testing efforts are in sync with the
game production schedule, NOT the day-to-day management of the development team
Coordinating with external partners for marketing strategies
Term 8 of 25
The game industry is very competitive, T or F
True
False
Term 9 of 25
What is a Work for Hire agreement?
It's an agreement which transfers all of the rights of the created Intellectual Property
from the person hired to the game company.
It's a contract that outlines the payment terms for freelance work
It's a document that specifies the timeline for project completion
It's an agreement that allows for shared ownership of the game
Term 10 of 25
The first video game console is
Odyssey in 1962
Odyssey in 1872
Odyssey in 1972
Odyssey in 1971
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