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INTRO TO GAME DEVELOPMENT FINAL QUESTIONS AND ANSWERS

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  • Course
  • GAME DESIGN
  • Institution
  • GAME DESIGN

INTRO TO GAME DEVELOPMENT FINAL QUESTIONS AND ANSWERS

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  • September 24, 2024
  • 85
  • 2024/2025
  • Exam (elaborations)
  • Questions & answers
  • GAME DESIGN
  • GAME DESIGN
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97 Multiple choice questions

Term 1 of 97
Which of the following is a good rule for mock-ups?

Fps.

To communicate a message to the player.

Some team members might have a lack of work.

Use only black and white.

Term 2 of 97
Which statement reflects the status of desktop computers?

Desktop computers are no longer used in modern computing.

There are more Windows-based computers than Mac-based computers.

Mac-based computers are the most commonly used computers worldwide.

All computers are now based on linux operating systems.

Term 3 of 97
In which of the following game types does the player only see the hands or arms of their
character?

Rim.

FPS.


Hz.

Gpm.

,Term 4 of 97
Angel Investor:

An individual who provides financial support for the development of your game.


A person who critiques games for a living.

A player who tests games for bugs and issues.


A developer who creates games independently.

Term 5 of 97
Which of the following are postproduction practices or processes?

Creating landscapes.

Requirements, design, development, and release.

Marketing, pricing, and support.


Education, experience, career.

Term 6 of 97
Which of the following are components of marketability?

Uniqueness and cutting edge.

Goals.


Comments.

Alpha.

Term 7 of 97
What should you keep in mind regarding graphics when cultivating your game idea?

Creating landscapes.


Programmer.

Be unique.

Don't worry about graphics.

,Term 8 of 97
Which of the following is an element of fun in computer games?

Values.


Mission.

Description.

Goals.

Term 9 of 97
Which of the following is a danger of setting milestones with too much time?

Team members may become overworked and stressed.


Some team members might have a lack of work.

Milestones will lead to better team collaboration.

The project may be completed ahead of schedule.

Term 10 of 97
Pseudocoding:

The process of designing a game with the specific focus of the player's game
experience.


The act of writing, in plain language (such as English), key segments of a program for the
purpose of communicating algorithms, branching, and other aspects of a program.

Software that converts code to machine language.

A version of your game that you release publicly for the purpose of finding bugs and
other issues that will need to be addressed prior to the public release.

, Term 11 of 97
Which of the following is a game-developer career field?

Cascade.


Jumping into development too fast.

AI programmer.

Comments.

Term 12 of 97
Game-Design Document:

A subfunction of game development that has game testers exploiting the game to find
and document inconsistencies, bugs, and other anomalies.

A document that contains detailed information about the game, what a player's
experience will be, and what technical requirements need to be met.

A computer programming language that uses english-like statements.

A game's replay value measured by players' desire to play the game once they have
completed or beat it.

Term 13 of 97
Compiler:

Hardware that stores data for computer programs.


A type of programming language that is difficult to learn.

Computer software that translates a computer program written in a high-level language
to machine language.

A tool used for debugging code in programming.

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