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VIDEO GAME DESIGN SEMESTER EXAM QUESTIONS AND ANSWERS $9.00   Add to cart

Exam (elaborations)

VIDEO GAME DESIGN SEMESTER EXAM QUESTIONS AND ANSWERS

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  • GAME DESIGN
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  • GAME DESIGN

VIDEO GAME DESIGN SEMESTER EXAM QUESTIONS AND ANSWERS

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  • September 24, 2024
  • 69
  • 2024/2025
  • Exam (elaborations)
  • Questions & answers
  • GAME DESIGN
  • GAME DESIGN
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51 Multiple choice questions

Term 1 of 51
An ____________ is a digital representation of a physical person in a virtual world or game.

AVATAR

ALGORITHM

FIREWALL

DATABASE

Term 2 of 51
Video games are developed by a __________________ of people who each specialize in an area.

CROWD

SINGLE PERSON

TEAM

ROBOT

Term 3 of 51
A sketch of important frames of a scene in a game, each with the general idea for the motion,
traps, and rewards, is called a ______________.

BLUEPRINT

SKETCHBOOK


STORYBOARD

DIAGRAM

,Term 4 of 51
______________ means that if the player dies nothing big is lost. The player is just sent back a very
short distance and asked to try again.

PERMADEATH

LEVEL UP


SHORT ITERATION CYCLES

SAVE POINT

Term 5 of 51
__________________ is used to make strategy games harder by adding an element of suspicion when
you don't know where the enemy is, or what lies ahead on a path.

HAZE OF FRIENDSHIP


SMOKE OF LOVE

FOG OF WAR

MIST OF PEACE

Term 6 of 51
Because a game designer must work with a team of various people, a game designer's single
most core skill is __________________.

COMMUNICATION

GRAPHIC DESIGN

CODING


PROBLEM SOLVING

,Term 7 of 51
Stage 3: Supernatural Aid

Stage when the hero receives guidance from a mentor


Moment the hero gets some device or power that helps him deal with trials ahead

Phase where the hero faces internal conflicts and doubts

Step where the hero confronts the main antagonist

Term 8 of 51
___________________ create character depth by creating a backstory for characters. This person helps
the player understand the imaginary world of the game. This person also adds dialogue in
either written or verbal form.

GAME TESTER

LEVEL DESIGNER

ART DIRECTOR


GAME WRITERS

Term 9 of 51
A view of the game from a bird's eye view is called ________________ perspective.

First-person

Isometric

TOP-DOWN

Platform

, Term 10 of 51
_______________ perspective is a view of gameplay where the player sees the game through the
eyes of the character.

Top-down

FIRST-PERSON

Side-scrolling

Third-person

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