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GAME DESIGN FINAL TEST 2 QUESTIONS AND ANSWERS $9.00   Add to cart

Exam (elaborations)

GAME DESIGN FINAL TEST 2 QUESTIONS AND ANSWERS

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  • GAME DESIGN

GAME DESIGN FINAL TEST 2 QUESTIONS AND ANSWERS

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  • September 24, 2024
  • 146
  • 2024/2025
  • Exam (elaborations)
  • Questions & answers
  • GAME DESIGN
  • GAME DESIGN
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105 Multiple choice questions

Term 1 of 105
It can be argued that because innovation is found in developing new game mechanics, it
(innovation) is not spoiled by working with an existing IP.


true or false

true


false

d) pure speed

flow

Term 2 of 105
Design Documents are intended to be read cover to cover by all managers and developers
involved in the project.


true or false

false


b) strategy


efficiency

true

,Term 3 of 105
This is the study of games as a storytelling medium:


a) narratology
b) nomology
c) nematology
d) numerology

d) difficulty

learnability


a) ludology


a) narratology

Term 4 of 105
There are how many ratings established by the ESRB for video games: (not including RP)


a) twelve
b) six
c) four
d) five

d) anxiety

learnability


d) five

a) cutscenes

,Term 5 of 105
Solid User interfaces include?

— if a game hopes to be accessible and easy to play, it must prioritize function over form
with its UI.


— You won't know if your interface is any good until it's actually tested

— The corner stone of good user interface design is that if your users need instructions,
you haven't done a good job

— Publishers and developers gravitate toward licensed IP for one reason above all
others—risk mitigation


— the majority of best-selling game titles are derived from pre-existing IP

— Roll the dice
— Cards
— Hidden information / fog of war


- it is cost-effective

- can reveal mechanical issues with the game before digital prototyping time is wasted

- can provide first-hand feedback


- even though it can be limiting with video games, it can still reveal the core dynamics
that are successful and unsuccessful

, Term 6 of 105
In the article regarding Flow, the two games that were designed to discuss implementation of
flow in games were:


a) Traffic Light and FIOw
b) Traffic Light and Flux
c) Traffic Stop and FIOw
d) Flux and FIOw

d) functional specification

a) traffic light and FlOw

d) essentially zero


a) the design phase can be skipped

Term 7 of 105
Key features should be described in narrative form in a short paragraph or two.


true or false

flow


a) technical specification

true

false

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