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GAME DESIGN FINAL TEST 4 QUESTIONS AND ANSWERS $8.49   Add to cart

Exam (elaborations)

GAME DESIGN FINAL TEST 4 QUESTIONS AND ANSWERS

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  • Course
  • GAME DESIGN
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  • GAME DESIGN

GAME DESIGN FINAL TEST 4 QUESTIONS AND ANSWERS

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  • September 24, 2024
  • 61
  • 2024/2025
  • Exam (elaborations)
  • Questions & answers
  • GAME DESIGN
  • GAME DESIGN
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75 Multiple choice questions

Term 1 of 75
Art direction that is more "stylized" could be said to be more:

abstract

impressionism

marketers

cartoony

Term 2 of 75
A function that contains arithmetic symbols (e.g. +, <, =/) is an operator.

True

False

Term 3 of 75
Adjusting variables and other parameters of a game until they feel right and work well with the
game's other mechanics and systems is:

cloning


tuning


adapting

aggregating

Term 4 of 75
When designing AI, you should aim to:

focus solely on creating a realistic simulation of combat


ensure that players can never lose to maintain engagement

maximize the difficulty level to challenge players


balance fun versus a sense of accomplishment for being defeated

,Term 5 of 75
Which of the following types of development studios is most vulnerable economically should
they have a game that is cancelled or that bombs horribly after release?

second-party developers

producer


third-party developer

manager

Term 6 of 75
An arraylist is a fixed-length array.

True

False

Term 7 of 75
What is the worst risk run by requiring too many mechanics be successfully completed in a
time-limited tutorial in the start of the game?

it might confuse players about the game's storyline.

it can result in players skipping the tutorial entirely.


it may be too difficult for players, who never get to the "real" game

right before, and during, the alpha phase

Term 8 of 75
Anything tangible that a culture produces is called:

an artifact

an array


an obelisk

a region

,Term 9 of 75
The best way to keep a record of values and ranges that work for a script is:

experimentation


Art Director

Destroy(other.gameobject)

use //comments in the script itself

Term 10 of 75
To quickly invert from pushing terrain down instead of up using the sculpting tools, you can:

hold Control


hold Shift

hold Option

hold Alt

Term 11 of 75
You can "focus" on a terrain by using either the 3D view OR by using the Hierarchy.

True

False

Term 12 of 75
Middle-mouse clicking or pressing Q in the 3D view will:

particle emitter

base texture

data modelling

activate the pan tool

, Term 13 of 75
The companies most responsible for advertising a game and making consumers want to buy it
are:

consumers

marketers

retailers

distributors

Term 14 of 75
_______ is similar to a function but has limited calling notation and a limited number of
parameters.

An operator

A constant

A loop

A variable

Term 15 of 75
A collider is required to:

make walls impassible

base texture

a dummy object

ludic space

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