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AP Psychology: ALL ANSWERS CORRECT LATEST SOLUTION GUARANTEED GRADE A+

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Pathway of Vision light -> cornea -> pupil/iris -> lens -> retina -> rods/cons -> bipolar cells -> ganglion cells -> optic nerve -> optic chiasm -> occipital lobe Cornea Clear, protective cover on the eye Pupil/iris Controls light entering the eye Lens Focuses light onto retina Fovea Best vision (cones) Rods black/white, dim light Cones Colors, bright light Bipolar cells Connects rods/cones and ganglion cells Ganglion cells opponent-processing occurs here Blind spot The point at which the optic nerve leaves the eye Feature detectors Cells that see motion, shapes, lines, etc. and are located in the occipital lobe Opponent processing theory Red/green, blue/yellow, black/white cancel out (after image) Trichromatic theory Red, green, and blue cones (explains color blindness- the cones type is missing) Visual capture Vision wins Stroboscopic movement Motion produced by a rapid succession of slightly varying images (animations) Interposition Overlapping images appear closer Relative size Object farther away is smaller Relative clarity Blurry objects are farther away Texture gradient More textured objects are closer Relative height Object higher up on the page (closer to horizon) and farther away Linear Perspective The longer the lines, the closer they are Retinal disparity image is cast slightly different on each retinal, location of image helps us determine depth Convergence Eyes cross when an object gets closer Top down processing Previous knowledge (whole) -> smaller parts Example: if the letters in a word are mix-matched, as long as the first and last letter are in the same spot, the word can be read correctly Bottom up processing sensory info from stimulus -> whole Example: When you read, you read each letter to make a full word. Auditory pathway Sound -> pinna -> auditory canal -> tympanic membrane (ear drum) -> ossicles (hammer, anvil, stirrup) -> oval window -> cochlea -> auditory nerve -> temporal lobe Outer ear Pinna and auditory canal Middle ear Tympanic membrane, ossicles Inner ear Cochlea (processes sound first) Place theory location where hair cells bends determines sound (high pitches) Frequency theory rate at which action potentials are sent determines sound (low pitches) Conduction deafness Ossicles break (middle ear) and cannot be fixed Nerve deafness listening to music too loud, old age, hereditary (inner ear problems) and can be improved Pain gate control theory Spinal cord gate closed = no pain kinesthetic sense Body position and movement (are you walking in a straight line or bumping into walls?) Vestibular sense Balance (semicircular canals in the inner ear effect this) Gustation Bitter, salty, sweet, sour, umami (savory) Olfaction Only sense that does not go through the thalamus (goes through temporal lobe and amygdala) Gestalt Psychology Whole picture Figure ground Objects (figures) are distinct from surroundings (ground) Closure Close the gaps Proximity Groups Similarity Patterns Continuity Flow Conscious Controlled processes and totally aware Preconscious Outside awareness but accessible Example: remembering your first grade teacher's name when you are in 12th grade Subconscious Automatic processing Example: heart rate Unconscious Not within thought; not awake Altered states Produced through tiredness, drugs, or hypnosis Beta waves Awake and alert (you beta be awake for the AP exam) Alpha waves Drowsy Stage 1 of sleep Light sleep (alpha and theta waves) Stage 2 of sleep Deeper sleep but not deepest (theta waves interrupted by bursts of sleep spindles) Stage 3 of sleep Deepest sleep (delta waves) REM sleep Dreaming with beta waves (rapid eye movement, heart rate increases, breathing increases) Sleep cycle 90 minutes long (1 - 2 - 3 - 2 - 1- REM), REM lasts the longest Circadian rhythm 24 hour biological clock controlled by SCN (body temp and sleep, and explains jet lag) Insomnia Difficulty in falling asleep or staying asleep due to stress or anxiety Sonambulism Sleep walking (stage 3) due to fatigue, drugs, or alcohol Night terrors Extreme nightmares that wake a child up with bloodcurdling screams (not in REM) Narcolepsy Fall asleep out of nowhere (due to a deficiency in orexin) Sleep Apnea Stop breathing suddenly while asleep (due to obese usually) Freud's unconscious wish fulfillment Dreaming is gratification of unconscious desires and needs Latent content Deeper meaning of dreams Manifest content Surface level meaning of dreams Activation synthesis Brain produces random bursts of energy Benefits of hypnosis Reduce pain and help relax Depressants Decrease sympathetic NS and highly addictive (alcohol, barbiturates, tranquilizers, narcotics) Stimulants Increase sympathetic NS and highly addictive (amphetamines, cocaine, MDMA, caffeine, nicotine) Hallucinogens Causes hallucinations but not extremely addictive (LSD, marijuana) Tolerance Needing more of a drug to achieve the same effects Dependence Addicted to a drug to prevent withdrawal symptoms Withdrawal Unpleasant effects of suddenly stopping a drug (can kill you) Unconditioned Stimulus (UCS) Stimulus that causes an unlearned response Unconditioned response (UCR) The unlearned response from a UCS Neutral response (NS) Stimulus that doesn't normally evoke a response Conditioned stimulus (CS) Stimulus that causes a learned response Conditioned response (CR) The learned response from the CS Contiguity NS/CS must be presented immediately before the US Acquisition Process of developing a learned response Extinction Process of a learned response dying over time Spontaneous recovery The sudden reappearance of an extinguished response Generalization (classical) Exhibiting the same response to a similar stimuli Discrimination (classical) Exhibiting the CR to ONLY the CS (opposite of generalization) Contingency Model (Rescorla and Wagner) Classical conditioning involves cognitive processes Conditioned taste aversion (Garcia effect) It only takes one time to be conditioned to a food Counter conditioning (Watson's little Albert experiment) Conditioning someone to change a response to its opposite (from fear to excitement) Operant conditioning Voluntary learning Law of effect (Thorndike) Positive outcomes strengthen a behavior and negative outcomes weaken a behavior Positive reinforcement Add something good to increase a behavior (a sticker for doing well on a test) Negative reinforcement Take away something bad to increase behavior (taking antacid before having a spicy dinner) Positive punishment Add something unfavorable to decrease a behavior (a teacher making you write your name one hundred times on the board for not putting it on your paper) Negative punishment Take away something favorable to decrease a behavior (taking away a teenagers phone for being disrespectful) Primary reinforcers Necessary for survival (water or food) Secondary reinforcers Not necessary for survival (stickers or a high five) Token reinforcer A type of secondary reinforcer that can be exchanged for other stuff (money for good grades) Generalization (operant) Responding the same to a similar stimuli for a reward Discrimination (operant) The discriminative stimulus indicates if a behavior will or will not be rewarded Overjustification effect Rewarding someone for something they already like to do (paying your child for good grades even though they have a high level of intrinsic motivation to do well) Shaping Use steps to train behavior Continuous reinforcement Receive a reward for each and every response (1 service hour for each $1 donated) Fixed ratio Reward every X number of responses (every 5 pages read, you get a piece of candy) Fixed interval Reward every X amount of time (every hour you read, you get a piece of candy) Variable ratio Reward after a random number of responses (slot machine) Variable interval Reward at a random time (teacher observations) Which type of schedule is most resistant to extinction? Variable ratio Modeling behaviors (Bandura) children imitate behaviors (bobo dolls) Prosocial behavior Helping behaviors Antisocial behaviors Unhelpful behaviors Latent learning (Tolman) Learning hidden until useful (rat in maze experiment) Cognitive maps mental representation of an area, allows navigation if blocked Insight learning (Kohler) Some learning is through simple intuition (chimps with crates to get bananas) Learned helplessness (Seligman) No matter what you do you never get a positive outcome so you just give up (word scrambles) Encoding the processing of information into the memory system Automatic encoding Requires no effort to remember Effortful encoding Requires attention and conscious effort to remember Imagery Attaching information to images Self referent encoding Better remember what interests you Dual encoding Combining different types of encoding aids in memory Chunking Breaking up into smaller meaningful units Introspection (Wundt) Looking inward Functionalism (James) Purpose of behavior Behavioral Learned, reinforced Humanistic Free will, choice, ideal, actualization Cognitive Perceptions, thoughts Evolutionary

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Uploaded on
October 14, 2024
Number of pages
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Written in
2024/2025
Type
Exam (elaborations)
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AP Psychology: 2024-2025 ALL
ANSWERS CORRECT LATEST SOLUTION
GUARANTEED GRADE A+
Pathway of Vision
light -> cornea -> pupil/iris -> lens -> retina -> rods/cons ->
bipolar cells -> ganglion cells -> optic nerve -> optic chiasm ->
occipital lobe
Cornea
Clear, protective cover on the eye
Pupil/iris
Controls light entering the eye
Lens
Focuses light onto retina
Fovea
Best vision (cones)
Rods
black/white, dim light
Cones
Colors, bright light
Bipolar cells
Connects rods/cones and ganglion cells
Ganglion cells
opponent-processing occurs here
Blind spot
The point at which the optic nerve leaves the eye
Feature detectors
Cells that see motion, shapes, lines, etc. and are located in the
occipital lobe
Opponent processing theory
Red/green, blue/yellow, black/white cancel out (after image)
Trichromatic theory
Red, green, and blue cones (explains color blindness- the cones type
is missing)
Visual capture
Vision wins
Stroboscopic movement
Motion produced by a rapid succession of slightly varying images
(animations)
Interposition
Overlapping images appear closer

,Relative size
Object farther away is smaller
Relative clarity
Blurry objects are farther away
Texture gradient
More textured objects are closer
Relative height
Object higher up on the page (closer to horizon) and farther away
Linear Perspective
The longer the lines, the closer they are
Retinal disparity
image is cast slightly different on each retinal, location of image
helps us determine depth
Convergence
Eyes cross when an object gets closer
Top down processing
Previous knowledge (whole) -> smaller parts
Example: if the letters in a word are mix-matched, as long as the
first and last letter are in the same spot, the word can be read
correctly
Bottom up processing
sensory info from stimulus -> whole
Example: When you read, you read each letter to make a full word.
Auditory pathway
Sound -> pinna -> auditory canal -> tympanic membrane (ear drum) ->
ossicles (hammer, anvil, stirrup) -> oval window -> cochlea ->
auditory nerve -> temporal lobe
Outer ear
Pinna and auditory canal
Middle ear
Tympanic membrane, ossicles
Inner ear
Cochlea (processes sound first)
Place theory
location where hair cells bends determines sound (high pitches)
Frequency theory
rate at which action potentials are sent determines sound (low
pitches)
Conduction deafness
Ossicles break (middle ear) and cannot be fixed
Nerve deafness
listening to music too loud, old age, hereditary (inner ear problems)
and can be improved
Pain gate control theory

,Spinal cord gate closed = no pain
kinesthetic sense
Body position and movement (are you walking in a straight line or
bumping into walls?)
Vestibular sense
Balance (semicircular canals in the inner ear effect this)
Gustation
Bitter, salty, sweet, sour, umami (savory)
Olfaction
Only sense that does not go through the thalamus (goes through
temporal lobe and amygdala)
Gestalt Psychology
Whole picture
Figure ground
Objects (figures) are distinct from surroundings (ground)
Closure
Close the gaps
Proximity
Groups
Similarity
Patterns
Continuity
Flow
Conscious
Controlled processes and totally aware
Preconscious
Outside awareness but accessible
Example: remembering your first grade teacher's name when you are in
12th grade
Subconscious
Automatic processing
Example: heart rate
Unconscious
Not within thought; not awake
Altered states
Produced through tiredness, drugs, or hypnosis
Beta waves
Awake and alert (you beta be awake for the AP exam)
Alpha waves
Drowsy
Stage 1 of sleep
Light sleep (alpha and theta waves)
Stage 2 of sleep

, Deeper sleep but not deepest (theta waves interrupted by bursts of
sleep spindles)
Stage 3 of sleep
Deepest sleep (delta waves)
REM sleep
Dreaming with beta waves (rapid eye movement, heart rate increases,
breathing increases)
Sleep cycle
90 minutes long (1 - 2 - 3 - 2 - 1- REM), REM lasts the longest
Circadian rhythm
24 hour biological clock controlled by SCN (body temp and sleep, and
explains jet lag)
Insomnia
Difficulty in falling asleep or staying asleep due to stress or
anxiety
Sonambulism
Sleep walking (stage 3) due to fatigue, drugs, or alcohol
Night terrors
Extreme nightmares that wake a child up with bloodcurdling screams
(not in REM)
Narcolepsy
Fall asleep out of nowhere (due to a deficiency in orexin)
Sleep Apnea
Stop breathing suddenly while asleep (due to obese usually)
Freud's unconscious wish fulfillment
Dreaming is gratification of unconscious desires and needs
Latent content
Deeper meaning of dreams
Manifest content
Surface level meaning of dreams
Activation synthesis
Brain produces random bursts of energy
Benefits of hypnosis
Reduce pain and help relax
Depressants
Decrease sympathetic NS and highly addictive (alcohol, barbiturates,
tranquilizers, narcotics)
Stimulants
Increase sympathetic NS and highly addictive (amphetamines, cocaine,
MDMA, caffeine, nicotine)
Hallucinogens
Causes hallucinations but not extremely addictive (LSD, marijuana)
Tolerance
Needing more of a drug to achieve the same effects

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