Multiple Choice Questions:
1. What does HCI stand for?
a) Human-Computer Interface
b) Human-Computer Interaction
c) High Computing Integration
d) Human Cognitive Interface
2. What is the main principle of user-centered design?
a) Start with building a prototype
b) Evaluating user needs
c) Ignoring user feedback
d) Focusing on technological constraints
3. What is an "affordance" in design?
a) The cost of a product
b) The perceived function of an object
c) The size of an object
d) The time taken to learn a product
4. Which of the following is not one of the 8 Golden Rules of design?
a) Strive for consistency
b) Prevent errors
c) Offer no feedback
d) Permit easy reversal of actions
5. What does the principle of least astonishment suggest in design?
a) Systems should surprise users
b) Users should expect unexpected outcomes
c) Systems should behave as expected
d) Systems should hide feedback from users
6. What is a usability heuristic?
a) A system bug
b) A method to test computer hardware
c) A principle to evaluate design
d) A software development technique
7. What is the Zipf’s principle in design?
a) Most frequent actions should be the hardest
b) Make frequent tasks easy
c) Make rare tasks easy
d) Make all tasks equally difficult
,8. What is Fitts’s Law concerned with?
a) The time taken to reach a decision
b) The design of error messages
c) The usability of complex systems
d) The time to acquire a target
9. What type of user testing involves users speaking their thoughts while performing tasks?
a) Diary study
b) Contextual inquiry
c) Simplified thinking aloud
d) A/B testing
10. What is the purpose of prototyping in user-centered design?
a) To get feedback
b) To finalize the product
c) To skip testing phases
d) To delay user interaction
11. What is the main challenge of mobile development in terms of software diversity?
a) High hardware costs
b) Too many app stores
c) Hardware homogeneity
d) Different platforms and form factors
12. Which of the following is a component of Android architecture?
a) Resource Manager
b) Task Scheduler
c) System Files
d) SQL Database
13. What is the "Holy Grail" of mobile app development?
a) Write once, run everywhere
b) Use a single programming language
c) Build apps with minimal testing
d) Create custom interfaces for each device
14. What is an observable design pattern?
a) A one-to-many dependency where one object notifies others of changes
b) A security protocol for preventing data breaches
c) A coding technique to improve performance
d) A UI pattern for managing user interactions
15. What is MVP in Android development?
a) Mobile View Programming
b) Model View Prototype
c) Model View Presenter
d) Model Value Programming
16. What is the difference between implicit and explicit intents in Android development?
a) Explicit intents specify a target component, implicit intents don’t
b) Implicit intents specify a target component, explicit intents don’t
,c) Explicit intents are used for UI, implicit for background tasks
d) Implicit intents require user input, explicit don’t
17. What is the main function of the AndroidManifest.xml file?
a) Define UI layouts
b) Specify app permissions and components
c) Manage app performance
d) Handle memory allocation
18. What is a primary focus of usability testing?
a) To confirm system stability
b) To observe how users complete tasks
c) To create a final version of the app
d) To increase system complexity
19. Which of the following methods helps to prevent errors in user interfaces?
a) Displaying error messages
b) Grey out inappropriate menu options
c) Allowing only expert users
d) Making frequent actions complex
20. Which of the following is not a type of mobile app framework?
a) Native apps
b) Hybrid apps
c) Cloud apps
d) Web apps
Memo (Answer Key):
1. b
2. b
3. b
4. c
5. c
6. c
7. b
8. d
9. c
10. a
11. d
12. a
13. a
14. a
15. c
16. a
17. b
, 18. b
19. b
20. c
Multiple Choice Questions:
1. What is the primary focus of interaction design?
a) Developing algorithms
b) Understanding how users interact with computing devices
c) Building hardware components
d) Programming network interfaces
2. In the design cycle, which step comes after creating a new prototype?
a) Testing the final product
b) Evaluating the prototype
c) Ignoring user feedback
d) Marketing the product
3. What is an example of a participatory mindset in design?
a) Users are treated as informants
b) Users co-create and co-design their interactions
c) Users are excluded from the design process
d) Designers make all decisions without user input
4. Which of the following is part of the 8 golden rules of design?
a) Ignore user errors
b) Permit easy reversal of actions
c) Require complex feedback
d) Restrict access to advanced users
5. In user-centered design, what should be done if users make an error?
a) Provide complex instructions
b) Allow the user to re-enter data without instruction
c) Offer simple and constructive recovery instructions
d) Reset the entire system
6. What is the main objective of designing dialogs to yield closure?
a) To make tasks more complicated
b) To provide a sense of accomplishment after a group of actions
c) To prevent users from reaching a final goal
d) To hide the completion of tasks
7. Why is consistency important in interface design?
a) It makes the design more creative
b) It helps users recognize patterns and reduces confusion
c) It limits the user's ability to explore new features
d) It allows frequent system updates
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