Tomitsch et al
- Introduction (10-16)
- Brainwriting 3-6-5 (32-33)
- Descision Matrices (54-55)
- Low fidelity prototyping (100-101)
- Think aloud protocol (158-159)
- User journey mapping (162-163)
, Research & Design: empathize, define, ideate, protype, test
Preliminary research (problem analysis): helps to contextualize what
you know about a topic and what has been researched earlier by others on
this topic.
Qualitative: data is interpretation-based, descriptive
Quantitative: data is number based, countable.
The process: finding topic/problem, reviewing literature, determining
research questions, choosing research design, collecting data, analyzing
data, reporting the findings.
Stanford D.School Design Process
1. Empathize: Understand the user's needs, feelings, and experiences
through observation, interviews, and research.
2. Define: Clearly articulate the problem or challenge based on
insights gathered during the empathize phase.
3. Ideate: Brainstorm and generate as many creative solutions as
possible.
4. Prototype: Build simple, tangible models or versions of the ideas to
explore potential solutions.
5. Test: Share prototypes with users to gather feedback and refine
solutions.
Chapter 1
- Reliability: betrouwbaarheid – quality of research, refutable (other
researchers find ideas), reality, no opinions. Indicate situation,
boundaries, period that is relevant, what the domain is.
- Validity: geldigheid – internally valid (draw correct conclusions of
the results), construct validity (measuring what you need to
measure), external validity (statical or theoretical generalization)
Chapter 2
- Finding a subject: ideas, interest, motivation, process,
brainstorming
- Intake interview: list of that they want to create or solve.
- Demarcating subject: what do you know, which research has be
done, is the research connected with research in the past?
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