Cognition and Emotion
- Week 1 -
Human-Computer Interaction (HCI) is studied using computer science, cognitive
science and human factors engineering. Using this research, affective computing
and persuasive technologies can be crafted. During this course, emotion is a
catch-all term for emotions, feelings, affect and mood. Additionally, with
cognition this summary means perception, attention, memory, problem solving
and decision making. The latest science indicates that emotions play an essential
role in a variety of cognitive functions. Emotion and cognition are studied in HCI.
Affective computing: to give computers the ability to recognize, express and –
in some cases – ‘have’ emotions.
Historically, emotions were considered to be immature bodily reactions that were
separated from our human faculties. Today, however, we study emotions by self-
reports and analyze behaviors with physiological responses. Emotions can be
identified through studying one’s language or non-verbal cues such as facial
expressions and gestures. Physiological signals such as brain signals and
breathing can also be used.
How emotions are defined and evaluated remains a challenge, affective data
collection will remain partially subjective. Physiological metrics can be measured
using different sensors like pressure-sensitive mice and biosensors.
The spectrum of mixed reality
Reality Augmented Reality Augmented Virtuality Virtual
(AR) (AV) Environment
Self-embodiment: the perception that the user has a body within the virtual
world. It is effective for teaching empathy by literally walking in someone else’s
shoes. It can even reduce stereotype bias. Even if the perceived body does not
look like the person’s own body, self-embodiment still occurs. Motion, however, is
extremely important. Presence is often broken when visual motion does not
match physical motion (in VR, for example).
Usability engineer: someone that evaluates design, specifies usability context,
specifies requirements and creates design for systems. They plan, recruit,
execute tests, analyze and report their projects.
In order for computers to persuade someone to change their behavior
the person:
1) Should be sufficiently motivated.
2) Should have the ability to complete such a behavioral change.
3) Should be triggered to change.
Four classic approaches to persuade someone:
1) Send persuasive messages – such as reminders.
2) Provide information.
3) Provide motivational feedback – such as compliments.
4) Provide social pressures – such as comparisons to others.
, What do information scientists research about Cognition and Emotion?
Application areas Research
Robotics Measuring and analyzing cognition and emotion.
Virtual Reality Integrating emotions to information systems
Affective Computing Developing Human-centered interfaces
Usability Studies
Persuasive
Technologies
What emotions are and how they relate to cognition is crucial when trying to
measure them. How else can we know that measures work?
Emotion, in three categories:
1) A feeling: a subjective representation of an emotion.
2) An affect: a broader umbrella of emotions, mood and feelings.
3) A mood: a longer lasting state, not directed nor triggered.
Emotions bias action, especially in immediate response. Moods tend to bias
cognitive strategies over a longer term. Moods are an affective filter through
which internal and external events are appraised.
Emotion is a reaction to events deemed relevant to the needs, goals, or concerns
of an individual. Emotion encompasses physiological, affective, behavioral and
cognitive components. Emotions have a quick onset and often short duration.
Stimuli elicit emotional responses. The elicitation is informed by sensory
triggering, reflexes, instincts and memory association. Certain core relational
themes and affects or appraisal processes or embodied states influence the
elicitation. The response to an emotion is overt behavior and modulation of other
cognitive functions. Broadly, response influences one’s action tendency,
autonomic reaction, expression and feeling.
Components of emotion:
-Expression: facial and vocal expressions, including body posture and actions.
-Action tendency: to be prepared to act in a certain manner. Different action
tendencies characterize different emotions.
Three theories about the temporal sequence of emotions:
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