All chapters that are in the test. Based on the Design, Think, Make, Break Repeat. Book you need to learn for this profession. Complemented with pictures and additional explanations.
, Introduction
Design requires learning about the context (Think.).
Building prototypes as tangible representations (Make.) and testing the potential
solutions (Break.). By repeating this quicker we can focus on improving it (Repeat.).
Two popular design models that translate the way of “Design thinking” are the
Honeycomb (Stanford Uni)
and Double diamond (UK Design Council)
Page 2
, These models give a clear overview of the following 4 Levels
Level
Craftmanship 1 better construction
Detail Design 2 better appearance
better human factors
better performance
Problem solving 4 intractable human concerns
wicked problems
complex systems
identifying the right problem
Based upon the original diagram by Owen (1990)
Data and ideas are being processed into concepts or prototypes. This becomes a
tangible representation of the solution. This often gets referred to a MVP (Minimal
Viable Product).
According to Eric von Hippel 70/80% of new product developments fail due to failure of
understanding the users’ needs. In order to break a design solution you have to
embrace failure. “kill your darlings” by taking a different perspective and exploring
many approaches rapidly can effectively solve the complex problem.
Next to keeping end consumers (which we refer to as User) in mind while designing,
we should also quite often keep the stakeholders in mind. Stakeholders are invested
or affected by the end product (for instance, making an app on which you can buy
products on which the company also has to deal with it. This makes the people that
have to work with it stakeholders.)
Page 3
, Personas
Personas are fictional characters (people) used to represent a typical user,
customers or other stakeholders. After gathering information of real people that
would or could potentially be these stakeholders, you can distil (filter) information from
all this raw user data that is most pertinent (relevant) to the designing issues.
However avoid idiosyncratic (uncommon and specifically personal) information, this is
misleading to get the a view of the average user. By finding patterns within the raw
user data you can create variables and articulate (express) them into one or more
visually engaging artefacts (such as a diagram).
By using storytelling you can thread together the user’s goals, motivation,
attitudes and behaviours into a unified (joined together) character. This personal
quality allows you to engage socially and emotionally with the needs of the user and to
include their opinion within all phases of the design process. It can also be valuable to
have a non-persona included (a representation of a user who would not engage with
the designed product or service). An important element to keep in mind that however
the personas may contain fictional information it should always represent the user’s
needs.
Persona’s are more tolerant with rough sketches and long design meetings. They
are used to communicate user needs within the design team, troubleshoot design
problems before reaching usability testing and guard against making decision based
upon own preferences and biases (prejudgement).
Page 4
, Cardsorting
Card sorting is a method that allows users and stakeholders to participate in the
design of an information architecture. As the name suggests they get to sort cards,
you can provoke a discussion through this method by giving them tangible cards with
keywords on them.
Through this method you can:
- Discover what information or tasks you should include or exclude
- Discover what terminology (terms) users know this by (what keywords they use)
- Design new ways for this grouping and structuring of information in a product or
service.
These structures are seen in everyday life differnating from a simple clock to your
smartphone. Designers often refer to structuring of content as ‘’Product’s information
architecture”.
Card sorting helps us with understanding our user’s mental model and build
information structures that speak to them. By putting information in certain places,
the user knows where to find it like a good map. As card sorting requires participants to
sort existing topics, it is a method best suited to refining a new concept or redesigning
an existing product.
Page 5
The benefits of buying summaries with Stuvia:
Guaranteed quality through customer reviews
Stuvia customers have reviewed more than 700,000 summaries. This how you know that you are buying the best documents.
Quick and easy check-out
You can quickly pay through credit card or Stuvia-credit for the summaries. There is no membership needed.
Focus on what matters
Your fellow students write the study notes themselves, which is why the documents are always reliable and up-to-date. This ensures you quickly get to the core!
Frequently asked questions
What do I get when I buy this document?
You get a PDF, available immediately after your purchase. The purchased document is accessible anytime, anywhere and indefinitely through your profile.
Satisfaction guarantee: how does it work?
Our satisfaction guarantee ensures that you always find a study document that suits you well. You fill out a form, and our customer service team takes care of the rest.
Who am I buying these notes from?
Stuvia is a marketplace, so you are not buying this document from us, but from seller rosalieswarte. Stuvia facilitates payment to the seller.
Will I be stuck with a subscription?
No, you only buy these notes for $3.21. You're not tied to anything after your purchase.