This is a summary of the lectures of the course Nudge: Influencing Behavior, which is part of the minor Understanding and Influencing Decision-making in Business and Society at the VU. This summary consists of 52 pages of lecture notes from 11 lectures. Two guest lectures are also added in this sum...
NIB Lecture 1 l Introduction to Nudge: Influencing Behavior
Lecture today:
- Organization of the course
- Logistics
- Introduction to nudging
- Principles of choice architecture
First set of lectures → about nudging strategies: the way we can influence
behavior through cognitive strategies:
- Influence through cognitive heuristics
- Anticipate on biases and irrational behavior
- Building on information processing
Second set of lectures → about influencing tactics:
- The workings of interpersonal influence
- I.o.w: focus on social, instead of cognitive heuristics
- Help us to make quick, efficient choices and decisions in relation to people around us
Part A → Nudge
● Choice artchitecture
● Pitfalls of intuition / overconfidence
● Intertemporal choice
● Ethics of nudging
● Goal setting and plan making
● Nudges in health and in government and business policies
Part B → Social Influence:
● Persuasion tactics (Cialdini): liking, commitment and consistency, authority, scarcity, social
proof, reciprocity
● Norms and normative behavior
● Social conformity
● Prosocial behavior and sustainability
NIB course objectives:
- Applying knowledge on decision-making pitfalls to improve people’s behavior.
- Get to think like a choice architect (expanding your toolbox).
- Think critically about good and bad nudges.
- Gain knowledge on cognitive and social (interpersonal) heuristics.
- Insight into when and how others’ decisions are influenced.
- Creating an intervention.
- Learning the principles of experimenting.
Many types of applications of nudging are discussed:
➔ Increasing savings rates
➔ Increasing organ donation rates
➔ Improving road safety
➔ Increasing volunteering
➔ Getting (people) out to vote
,Introduction to nudging:
Nudge in the Netherlands: men find it very difficult to pee in the pot → fly in the pot for
men to focus their attention → one of the first examples in which something playful is
being used in order to make other people behave differently.
Nobel Prize in Economics in 2017 → Richard Thaler:
Nudge = ‘To push against gently, especially in order to gain attention or give a signal’ (Thaler &
Sunstein, 2008).
Nudge:
● Any aspect of the ‘choice architecture’ that alters people’s behavior in a predictable way
without forbidding options or dramatically changing economic incentives.
○ Password at a shop: ‘haveyoutriedthecarrotcake’ → unconsciously thinking
about the carrot cake → you are more likely to buy the carrot cake
● Nudges must be very cheap and easy to avoid (nudges are not mandates!)
● Nudges must be transparent
You can still take a donut, but you have to
do more effort for it →
Nudge at the Efteling → Holle Bolle
Gijs: keeping the park clean.
Nudge on the road for driving safely →
positive signals are something that we are
really ‘suckers’ of: we are ‘suckers’ for
flattery and we like to have positive signals
back: ‘smileys’ next to the road to make
people adjust their speed.
Incentives for making people take the stairs more:
- Economists: taxes on the escalator,
rewarding taking the stairs, discount on fitness when taking the stairs, etc.
- Policy makers: making posters and signs to inform people that taking the stairs is better for
them.
- Nudges: e.g. piano tiles on the stairs to make taking the stairs more fun.
➔ People don’t react the way traditional economics would predict: sometimes economics misses
things.
Assumptions of the standard economic model of consumer behavior:
1) People are rational
2) People act with full information → full external knowledge.
3) People have known preferences → we know what kind of preferences we have: no
matter what set of choices, we always know how to rank our choices from best to
worst: preferences are always stable, they don’t depend on the context.
4) People choose the best option available → people want to maximize utility: dictator
game (keeping the most money possible and not giving the other person
anything: full self interest), but, what we see, we want to see fairness and don’t
maximize our utility.
,Traditional economics:
Assumes humans are ‘optimal’ decision-making machines:
- Reasoning capacity is infinite
- Incentives can solve all problems
- Markets are perfectly efficient
- Every act is entirely selfish
Daniel Kahneman’s two systems of thinking (automatic versus effortful system):
System 1 System 2
Fast Slow
Unconscious Conscious
Parallel Serial
Associative Analytic
Low energy Consumes a lot of energy
‘Doer’ ‘Planner’
System 1 and 2:
● System 1: intuitive, fast, reactionary
● System 2: higher-level reasoning, cognitive, slower, resource-dependent.
Two systems of thinking:
- Interaction between both systems: both systems are active when we are awake.
- System 1 continuously and involuntarily generates suggestions for system 2
- If endorsed by system 2, impressions and intuitions turns into beliefs, and impulses into
voluntary action.
- This can work well, but it can also fail.
- The automatic system is especially prone to bias, in fact it uses bias to speed up
decision making.
- The reflective system might seem superior, but it is simply too slow to handle even a
fraction of the alternatives we are faced with every day.
➔ Driving: mostly unconsciously, but when we encounter a different situation while driving,
system 2 reacts.
Which system is used?
If people only decided based on their reflective, rational System 2, we wouldn’t need nudging
because people would simply consider what is best (utility, preferences) in a given moment.
● However, humans often decide with their intuitive fast System 1.
● Especially when we are:
○ Rushed
○ Tired
○ Not paying attention
➔ Question: if it is difficult to change behavior in a rational way, how can we then guide
people’s behavior?
Nudging principles:
,Libertarian paternalism:
- Thomas Paine
- Greg Johnson
Liberalism (Thomas Paine):
● The state should have respect for all citizens as free and equal human beings.
● The state should enable all citizens to develop and pursue their own conception of the good
life.
● Harm to others is the only basis for legitimate government intervention.
Paternalism, on the other hand (Greg Johnson):
● Paternalism goes further than the minimalist ‘no harm’ principle of liberalism and
argues that people should also be protected against harming themselves → e.g.
smoking ‘to death’
● The state should promote the interests of all citizens in living secure, health, wealthy and
happy lives.
● The state should interfere with people’s liberties if this generates desirable outcomes.
What nudges do, is to combine those → libertarian paternalism:
Libertarian paternalism or ‘nudging’ aims to improve people’s choices by being both:
● Libertarian: it does not block people’s choices and thus respects people’s (‘negative’ or
‘formal’) liberty
● Paternalistic: it makes people better and thus improves their well-being (health, wealth
and happiness)
Getting people to behave differently:
- It does not mean we should not use incentives, prohibition and informing people.
- But: we should also use subconscious nudges, peer-to-peer persuasion, and social marketing
among other things.
Principles of nudging:
1. Psychological ways of changing behavior
2. Focus on ‘guiding’ behavior
3. Instead of using incentives and information, use cues, frames and defaults → 25%
fat in yoghurt or 75% lean?
4. No force or prohibition, preserve freedom of choice.
5. Minimal costs.
6. Change of the choice architecture
Choice architecture:
● A choice architect designs the choice environment so as to encourage the chooser
to select a preferred choice → changing the choice environment of a buffet to put
the salad up front and the desserts further away.
● Maintain the chooser’s freedom to select other choices.
● Make desirable choices available and easier to choose.
● Make undesirable choices also available and harder to choose.
Everyone is a choice architect:
- Design for voters to choose candidates.
- Doctors describing alternative treatments.
- Form for employees to enroll in health plan.
- Parent to give options to child for different education.
, - Salespersons are all the time choice architects
- ‘Three hotel rooms still available’: design a particular environment in order to make
people take decisions in a particular, predictable way.
-
➔ ‘There is no such thing as a nudge-less choice, everything matters.’ (Richard Thaler)
When are nudges effective?
Behavioral Economics → assumes humans predictably deviate from ‘optimality’, for
example:
● Heuristics → ‘shortcuts’ that sometimes backfire.
● Overreaction to losses → people detest losing.
● Status quo → stick to what we have (inertia).
● Social norms → other-regarding preferences, fairness concerns, herd mentality.
● Impulsivity → we want rewards right now.
● Optimism and overconfidence → help us maintain a positive self-concept.
Predictable problems:
- Benefits now - costs later (should-want conflicts):
- Investment goods → doing too little
- Sinful goods → doing too much
- Difficulty of problem.
- Frequency.
- Feedback → only on the options we accept, not on the ones we reject.
- Outcome of choice is difficult to predict.
➔ Under these type of circumstances above, nudges become really effective.
Know how humans behave:
Humans:
● Need the stimulus to be consistent with desired action (stimulus response compatibility).
○ GO signal in red, Stroop task.
● Use the default (opt-in versus opt-out) → organ donation.
● Make errors (create forgiving systems).
● Need feedback → fitbit to improve health through feedback.
● Need easy comparisons (mapping, structure).
Example of a nudge:
- In the trains in the Netherlands they used to have prints of a library above them.
- Came out from two Dutch professors, at the moment when you see those library books, a
library comes into mind and you know that you behave more silently.
- Travelers spoke less long and less often when pictures of a library were presented on the
carriage of the train (Aarts & Dijksterhuis, 2003).
NIB Lecture 2 l Intuition, overconfidence and defaults
Lecture today:
- Pitfalls of intuition
- Overconfidence
- Dunning and Kruger effect (unskilled and unaware -
Kruger & Dunning, 1999) → knowledge clip
- Defaults
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