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Brunel University - Digital Media and Games revision ntoes

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Digital media and games revision notes

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  • December 10, 2020
  • 13
  • 2020/2021
  • Class notes
  • Derek
  • All classes

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Lecture 2

1) What are games (2)?
2) What do game designers care and not care about (2)?
3) Scot Osterwiels four freedoms (4)?
4) Number of players and roles (4)?
5) Player interaction patterns (4)?
6) Players types (4)?
7) What are killers defined and engaged by?
8) What are achievers defined and engaged by?
9) What are socialites defined and engaged by?
10) What are explorers defined and engaged by?
11) Gamification player types: meet the players? (I DON’T THINK YOU NEED TO KNOW THIS)
12) Singer player vs game
13) Multiple individual players vs game
14) What is unilateral competition?
15) What is Multilateral competition?
16) What is cooperative play?
17) What is invitation to play – onboarding?
18) What is team competition?
19) What are objectives?
20) What is capture objective?
21) What is chase objective?
22) What is race objective?
23) What is alignment objective?
24) What is rescue or escape objective?
25) What is forbidden act objective?
26) What is construction objective?
27) What is exploration objective?
28) What is solution objective?
29) What is outwit?
30) What are procedures?
31) What are rules?
32) Types of rules?
33) What are resources in video games?
34) Resources types? (3)
35) What is conflict?
36) What are boundaries and outcome?

Lecture 3

37) What is simulation?
38) The purpose of simulations in research?
39) The purpose of simulations in games?
40) Basic simulation concepts
41) Basic simulation concepts: simple functions
42) Basic concepts: particle and mesh
43) Basic concepts: Time
44) Time stepping issues

, 45) Integrating simulation in games trade offs
46) Integrating simulation in games external libraries vs self-written code
47) What is data driven gaming?
48) Simulation performance?



Lecture 4

49) What is creative processes in conceptualization?

50) What is crafting ideas in conceptualization?

51) What is an Elevator pitch?

52) What is technical feasibility?

53) What is market opportunity?

54) What is artistic considerations?

55)What is business/cost restrictions?

56)Design phases (6)?

57) Approaches to game design? (I DON’T THINK YOU NEED TO DO THIS)

58) Visualizing core gameplay

59)Prototyping steps? (4)

60)Physical prototyping (4)

61)Digital prototyping (4)

62)Prototyping rules of thumb (5)

63) methods of playtesting (5)

64) playtesting controlled games situations? (4)

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