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Unity Certified Associate Exam - Game Development - Review Questions/Answers 2023 Latest Update BUNDLE
Unity Certified Associate Exam - Game Development - Review Questions/Answers 2023 Latest Update
[Show more]Unity Certified Associate Exam - Game Development - Review Questions/Answers 2023 Latest Update
[Show more]In Unity You assemble what in scene view? -ANSWER Game Objects 
 
Changes made in inspector during play mode are permanent changes after exiting (T/F) -ANSWER False 
 
A transform contains all of the following except: -ANSWER Mass 
 
In the project window you can search by all the following excep...
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Add to cartIn Unity You assemble what in scene view? -ANSWER Game Objects 
 
Changes made in inspector during play mode are permanent changes after exiting (T/F) -ANSWER False 
 
A transform contains all of the following except: -ANSWER Mass 
 
In the project window you can search by all the following excep...
Examine the Animator Controller - ANSWER The animator controller creates states that the GameObject can be in and assigns animations to these states. It also defines transitions for each of these states. 
 
Apply an Animator Controller to a GameObject - ANSWER Have the object open in Inspector. Drag...
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Add to cartExamine the Animator Controller - ANSWER The animator controller creates states that the GameObject can be in and assigns animations to these states. It also defines transitions for each of these states. 
 
Apply an Animator Controller to a GameObject - ANSWER Have the object open in Inspector. Drag...
Concept Art - ANSWER It provides a unifying point for art direction. 
 
At a game studio, this person is responsible for ensuring the overall look and feel is consistent. - ANSWER Art Director 
 
This game type often features mechanics such as card games, board games, simple arcade-style games, and ...
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Add to cartConcept Art - ANSWER It provides a unifying point for art direction. 
 
At a game studio, this person is responsible for ensuring the overall look and feel is consistent. - ANSWER Art Director 
 
This game type often features mechanics such as card games, board games, simple arcade-style games, and ...
Concept Art - ANSWER Provides a unifying point for art direction 
 
Game Mechanics - ANSWER Score accumulation, attacking, and player health are examples of: 
 
Casual games - ANSWER This game type often features mechanics such as card games, board games simple arcade style games and puzzles. 
 
Art...
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Add to cartConcept Art - ANSWER Provides a unifying point for art direction 
 
Game Mechanics - ANSWER Score accumulation, attacking, and player health are examples of: 
 
Casual games - ANSWER This game type often features mechanics such as card games, board games simple arcade style games and puzzles. 
 
Art...
Concept art - ANSWER Provides a unifying point for art direction 
 
Non-Disclosure Agreement - ANSWER Possible release of information about work at a studio is often governed by this kind of legal contract 
 
Game mechanics - ANSWER Some accumulation, attacking, and player health are examples 
 
Thi...
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Add to cartConcept art - ANSWER Provides a unifying point for art direction 
 
Non-Disclosure Agreement - ANSWER Possible release of information about work at a studio is often governed by this kind of legal contract 
 
Game mechanics - ANSWER Some accumulation, attacking, and player health are examples 
 
Thi...
Score Accumulation,Attacking,and player health are examples of: - ANSWER Game Mechanics 
 
Possible release of information about work at a studio is often governed by this kind of legal contract: - ANSWER Non-Disclosure Agreement 
 
At a game studio, this person is responsible for ensuring the overa...
Preview 2 out of 6 pages
Add to cartScore Accumulation,Attacking,and player health are examples of: - ANSWER Game Mechanics 
 
Possible release of information about work at a studio is often governed by this kind of legal contract: - ANSWER Non-Disclosure Agreement 
 
At a game studio, this person is responsible for ensuring the overa...
C - The White Box - ANSWER 
 
1. Polygon Count 
2. Fewer Materials 
3. Fewer Bones 
4. Separate Forward and Inverse Kinematics 
5. Single Skinned Mesh Renderer - ANSWER List Five Ways to Balance Pipeline (Pipeline Optimization) 
 
GPU Intensive 
Polygons Per Character 
Mobile 300 - 1500 
Desktop 15...
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Add to cartC - The White Box - ANSWER 
 
1. Polygon Count 
2. Fewer Materials 
3. Fewer Bones 
4. Separate Forward and Inverse Kinematics 
5. Single Skinned Mesh Renderer - ANSWER List Five Ways to Balance Pipeline (Pipeline Optimization) 
 
GPU Intensive 
Polygons Per Character 
Mobile 300 - 1500 
Desktop 15...
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