Direct measurement Correct Answer: observation of the behavior and recording it as it occurs
Behavioral definitions Correct Answer: operational, includes verbs describing behavior, objective +
unambiguous, does not rely on internal states (happy, sad), does not use labels (bad or good)
Operational Correct Answer: describes what the behavior looks like so two independent observers can
recognize + record the same behavior
Indirect Outcome Recording Correct Answer: measures results that produces an observable product in
the environment. main advantage is that it's easy to use
Direct Outcome Recording Correct Answer: instead of relying on memory data is gathered immediately
as the behavior occurs or as it produces results
Event Recording Correct Answer: behavior is observed continuously throughout the observation period,
and each instance of the behavior is recorded immediately as it occurs. Must meet two criteria: Does
the behavior look the same every time? Does the behavior have a clear beginning and end?
Frequency Recording Correct Answer: used for behaviors that have a clear beginning and end, tally the
number of times the behavior occurs
Intensity Correct Answer: magnitude or force of response (only record if this is the aspect of the
behavior you are trying to change)
Duration Correct Answer: how long a behavior persists, should be used if you are trying to decrease
how long a behavior lasts
Latency Correct Answer: time that occurs between the SD and the response (ex. how long to respond to
a peer's question). You record this when the goal is to decrease the time between SD and response
Partial Interval Recording Correct Answer: involves checking off an interval if the behavior occurs at ANY
point within the interval - even if it only occured for 1 second. You can use this for self-stimulatory
behaviors or behaviors that don't look the same every time. An overexaggeration of the behavior, you
use this method to decrease behavior.
Whole Interval Recording Correct Answer: involves checking off the interval if the behavior occurs
throughout the WHOLE interval. Use when it is difficult to tell when the behavior begins or ends, when it
, occurs at such a high rate it is difficult to keep count. An under-exaggeration of behavior, you use this
method to increase behavior.
Momentary Time Sampling Recording Correct Answer: data is less representative than intervals, looking
for a behavior's occurrence during a specific part of the interval and recording if it is occurring at that
precise moment. Ex: setting a timer to go off every minute for a 30 minute interval, only checking for
behavior and marking it down as the timer goes off.
Reinforcement Correct Answer: follows a behavior that increases that behavior
Punishment Correct Answer: follows a behavior that decreases that behavior
Positive Reinforcement Correct Answer: addition of a pleasant stimulus
Negative Reinforcement Correct Answer: removal of an aversive stimulus
Positive Punishment Correct Answer: addition of an aversive stimulus
Negative Punishment Correct Answer: removal of a pleasant stimulus
Motivating Operations Correct Answer: Variables in the environment that alter the relative value of a
particular reinforcer at a particular time.
Deprivation Correct Answer: when a person hasn't had access to a particular reinforcer for a significant
period of time, makes it more potent
Immediacy Correct Answer: the time between the occurrence of the behavior and the delivery of the
reinforcer. The more immediate, the more effective
Size Correct Answer: the magnitude of the reinforcer changes the effectiveness. You want to not give
too much or the reinforcer will lose its value, but too little will not be motivating enough.
Contingency Correct Answer: when the reinforcer is delivered only for the target behavior it is more
effective
Schedules of Reinforcement Correct Answer: specifies how often particular behaviors receive
reinforcement
Continuous Scheduling Correct Answer: used for learning new behaviors, the behavior is reinforced
every time
Intermittent Schedule Correct Answer: used to maintain behavior once a skill is acquired. Behavior is
only reinforced some of the time. They generate high response rates and prevent behavior from
stopping.
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