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Unity Certified Associate Exam - Game Development - Review Questions & Answers $13.49   Add to cart

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Unity Certified Associate Exam - Game Development - Review Questions & Answers

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Unity Certified Associate Exam - Game Development - Review Questions & Answers

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  • April 15, 2023
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  • 2022/2023
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Unity Certified Associate Exam - Game
Development - Review Questions & Answers
In Unity You assemble what in scene view? ✔️Ans -Game Objects

Changes made in inspector during play mode are permanent changes after
exiting (T/F) ✔️Ans -False

A transform contains all of the following except: ✔️Ans -Mass

In the project window you can search by all the following except: ✔️Ans -Date

Which window allows parenting of objects? ✔️Ans -Hierarchy

In unity the Hierarchy corresponds to what is in the: ✔️Ans -scene

The project window allows you to: ✔️Ans -Modify file structure of assets

Scene view is used for building scenes (T/F): ✔️Ans -true

To reconfigure the Unity UI: ✔️Ans -Drag window tabs to new locations

What does the object inspector let you do? ✔️Ans -Edit properties for selected
objects

What is the game tab used for? ✔️Ans -playtesting

Modifying asset organization is done in the: ✔️Ans -project window

A unity project is considered a single file in storage (T/F): ✔️Ans -False

Which window allows you to view, sort, organize all assets for the game?
✔️Ans -Project window

A prefab in Unity Editor is: ✔️Ans -An asset type that stores a gameobject with
components and properties

,Which of the following is applied to every gameObject? ✔️Ans -Transform

Preferred File Format for importing models to Unity: ✔️Ans -FBX

Unity can import this transfer file format for models with all them fancy bells
and whistles: ✔️Ans -FBX

Keyboard shortcut for the move tool: ✔️Ans -W

Dragging a GameObject from Hierarchy to Assets folder will create a: ✔️Ans -
Prefab

XYZ axes are represented by: ✔️Ans -Red, Green, Blue (in that order)

All GameObjects must be made in an external Application and imported as
assets into Unity (T/F): ✔️Ans -False

Which of the following texture formats is not supported by Unity? ✔️Ans -AI

Which tool allows you to manually slice an image into multiple sprites? ✔️Ans
-Sprite Editor

Saving a scene saves: ✔️Ans -Current placement of objects in the Scene and
Hierarchy

Working with textures sized to the power of 2 will compress better (T/F):
✔️Ans -True

Components can be removed from a GameObject if they are no longer needed
(T/F): ✔️Ans -True

What is the difference between a Quad and a Plane? ✔️Ans -A plane has more
polygons and internal divisions

What type of texture is used to create faux texture on models? ✔️Ans -Normal
Maps

To help Unity locate project assets, it will create hidden: ✔️Ans -Meta files

, One of the first parts to successful asset management is good: ✔️Ans -Naming
structure

Modifying organization of assets is done in the: ✔️Ans -Project window

Acceptable audio formats are: ✔️Ans -Aiff, MP3, Wav, OGG

Breadcrumb trail in the project window shows: ✔️Ans -Filepath of selected
assets

Specific name may be used: ✔️Ans -ESM0_a01_v01.fbs

Which of the following will help to quickly search for an asset? ✔️Ans -Tagging
Assets

Project window toolbar allows searching assets by: ✔️Ans -Label and Type

Typically textures are created at: ✔️Ans -2x the needed resolution

A unity C# script is edited in: ✔️Ans -an IDE

Which method is called when an object is enabled? ✔️Ans -OnEnabled()

the Start() function is called when: ✔️Ans -an Object first starts

In C# variable declaration begins with: ✔️Ans -data type

Update() is called specifically every 2 ms (T/F): ✔️Ans -False

DeltaTime counts seconds between: ✔️Ans -Frames

Debug.log("Hello World") will: ✔️Ans -Display the message to the console

What kind of variable is accessible to other scripts? ✔️Ans -public

Which method is called every frame? ✔️Ans -Update()

A method is used to: ✔️Ans -Group Instructions

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