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Unity Certification Associate Study Guide

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Score Accumulation,Attacking,and player health are examples of: - Answer- Game Mechanics Possible release of information about work at a studio is often governed by this kind of legal contract: - Answer- Non-Disclosure Agreement At a game studio, this person is responsible for ensuring the ov...

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  • September 9, 2023
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UNITY CERTIFICATION ASSOCIATE STUDY GUIDE
Score Accumulation,Attacking,and player health are examples of: - Answer- Game
Mechanics

Possible release of information about work at a studio is often governed by this kind of
legal contract: - Answer- Non-Disclosure Agreement

At a game studio, this person is responsible for ensuring the overall look and feel is
consistent : - Answer- Art Director

This game type often features mechanics such as card games, board games, style
games, and puzzles : - Answer- Casual Games

Concept Art : - Answer- Provides a unifying point for art direction.

To reconfigure the Unity Editor user interface : - Answer- Drag windows by their tabs
into new locations.

Which window in the unity editor allows you to view, sort,and organize all of the assets
for the game? - Answer- Project Window

Which window allows parenting of GameObjects? - Answer- Hierarchy Window

The project window allows you to : - Answer- Modify the file structure of assets.

Which of the following statements best differentiates a Quad from a Plane : - Answer-
The plane has internal divisions & more polygons.

Which tool allows you to manually slice an image into multiple sprites? - Answer- The
Sprite Editor

Unity can import this transfer file format for models having meshes,bones,skin
weights,and animation? - Answer- FBX

Saving a scene saves : - Answer- The current placement of objects in the scene &
Hierarchy.

A prefab in the Unity Editor is : - Answer- An asset type that stores a GameObject with
components and properties.

The script type is supported in Unity : - Answer- C#

The project window toolbar allows searching of assets by : - Answer- Label & Type

Acceptable formats for audio are : - Answer- AIFF, MP3 ,WAV, and Ogg

, The breadcrumb trail in the Project Window shows : - Answer- The file path of the
selected asset.

Modifying the organization of assets is done in the : - Answer- Project Window

This material property controls spreading of light on microsurface detail : - Answer-
smoothness

This material of rendering mode uses black in an alpha channel to define where a
material is exactly not appearing : - Answer- Cutout

The specular property of a material : - Answer- Controls the color and strength of
reflection.

This material property causes polygons to appear and light as if they had more surface
detail : - Answer- Normal

The Albedo of a material is defined as : - Answer- The color of the material without any
lighting data.

Which window allows parenting of GameObjects : - Answer- Hierarchy Window

In a rigidbody, this enables objects to fall : - Answer- Use gravity

To add a Box Collider to a GameObject using the top menu, choose : - Answer-
components > physics > box collider

The role of a Raycast is to: - Answer- Locate colliders along the path of ray.

In a rigidbody component, this determines the air resistance from forces affecting the
GameObject : - Answer- drag

On a light component, a culling mask : - Answer- Determines which layers are affected
by the light.

This Light type emits in a cone, with the lighting spreading out as it gets farther from the
source: - Answer- spot

What type of light is casting the shape on the wall & floor? - Answer- Directional

This shadow type casts shadows that approximate the natural fuzziness of real
shadows due to emission area size and the bouncing of light: - Answer- Soft

Changing the intensity of a light adjusts : - Answer- brightness

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