Score Accumulation,Attacking,and player health are examples of: - Answer- Game Mechanics
Possible release of information about work at a studio is often governed by this kind of legal contract: - Answer- Non-Disclosure Agreement
At a game studio, this person is responsible for ensuring the ov...
possible release of information about work at a st
at a game studio this person is responsible for e
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UNITY CERTIFICATION ASSOCIATE STUDY GUIDE
Score Accumulation,Attacking,and player health are examples of: - Answer- Game
Mechanics
Possible release of information about work at a studio is often governed by this kind of
legal contract: - Answer- Non-Disclosure Agreement
At a game studio, this person is responsible for ensuring the overall look and feel is
consistent : - Answer- Art Director
This game type often features mechanics such as card games, board games, style
games, and puzzles : - Answer- Casual Games
Concept Art : - Answer- Provides a unifying point for art direction.
To reconfigure the Unity Editor user interface : - Answer- Drag windows by their tabs
into new locations.
Which window in the unity editor allows you to view, sort,and organize all of the assets
for the game? - Answer- Project Window
Which window allows parenting of GameObjects? - Answer- Hierarchy Window
The project window allows you to : - Answer- Modify the file structure of assets.
Which of the following statements best differentiates a Quad from a Plane : - Answer-
The plane has internal divisions & more polygons.
Which tool allows you to manually slice an image into multiple sprites? - Answer- The
Sprite Editor
Unity can import this transfer file format for models having meshes,bones,skin
weights,and animation? - Answer- FBX
Saving a scene saves : - Answer- The current placement of objects in the scene &
Hierarchy.
A prefab in the Unity Editor is : - Answer- An asset type that stores a GameObject with
components and properties.
The script type is supported in Unity : - Answer- C#
The project window toolbar allows searching of assets by : - Answer- Label & Type
Acceptable formats for audio are : - Answer- AIFF, MP3 ,WAV, and Ogg
, The breadcrumb trail in the Project Window shows : - Answer- The file path of the
selected asset.
Modifying the organization of assets is done in the : - Answer- Project Window
This material property controls spreading of light on microsurface detail : - Answer-
smoothness
This material of rendering mode uses black in an alpha channel to define where a
material is exactly not appearing : - Answer- Cutout
The specular property of a material : - Answer- Controls the color and strength of
reflection.
This material property causes polygons to appear and light as if they had more surface
detail : - Answer- Normal
The Albedo of a material is defined as : - Answer- The color of the material without any
lighting data.
Which window allows parenting of GameObjects : - Answer- Hierarchy Window
In a rigidbody, this enables objects to fall : - Answer- Use gravity
To add a Box Collider to a GameObject using the top menu, choose : - Answer-
components > physics > box collider
The role of a Raycast is to: - Answer- Locate colliders along the path of ray.
In a rigidbody component, this determines the air resistance from forces affecting the
GameObject : - Answer- drag
On a light component, a culling mask : - Answer- Determines which layers are affected
by the light.
This Light type emits in a cone, with the lighting spreading out as it gets farther from the
source: - Answer- spot
What type of light is casting the shape on the wall & floor? - Answer- Directional
This shadow type casts shadows that approximate the natural fuzziness of real
shadows due to emission area size and the bouncing of light: - Answer- Soft
Changing the intensity of a light adjusts : - Answer- brightness
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