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CMN 176 Final Exam Review Questions with Correct Answers

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CMN 176 Final Exam Review Questions with Correct Answers True or False: The "ideal self" perspective illustrates how players who felt that gaming brought them closer to their ideal self showed more intrinsic motivation to play. - Answer-true Based on sales data, the most popular game genres a...

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  • February 25, 2024
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CMN 176 Final Exam Review Questions with Correct Answers
Self-determination theory assumes that intrinsic motivation to play video games is linked
to: - Answer-Competence, autonomy, and relatedness.
Based on Kahn et al. (2015), which type of players have a strong desire for game narratives and character backgrounds? - Answer-Story-drivens
According to Kahn et al. (2015), which type of players would like to explore every element of the game to the maximum extent? - Answer-Completionists
Taking damage when touching enemies or specific surfaces is _________ an example of: - Answer-game rules
According to Kahn et al. (2015), _____refers to desire to play video games in order to improve brainpower, whereas _______is related to an intensified desire to win. - Answer-Smarty-pants; Competitors
According to Kahn et al. (2015), why is it essential to develop a scale to measure motivational differences? - Answer-Past scales are too focused on specific game genres or used self-reported measures.
True or False: The "ideal self" perspective illustrates how players who felt that gaming brought them closer to their ideal self showed more intrinsic motivation to play. - Answer-true
Based on sales data, the most popular game genres are: - Answer-Action games and shooter games
Perhaps one of the most important competence requirements in video games is: - Answer-Mastery of game controls.
Construct validity refers to - Answer-Measures are positively related to theoretically-
related concepts.
What is the explanation offered by the reading regarding the positive correlation between social integrative motivations and streamer subscription? - Answer-Supporting a streamer offers the opportunity to access a community
true or false: The Uses and Gratifications perspective considers individuals to be unaware of why they play or watch others play video games. - Answer-false Based on the reading, which one of the following is not among the five categories of Uses and Gratification perspective? - Answer-Autonomous motivation
Preference for sports and music games was linked to: - Answer-Social interaction gratification
According to the Gamespot video inserted in the lecture (The Point), people play video games to (FIND THE INCORRECT OPTION): - Answer-feel in control?
"Challenge" as a gratification linked to playing video games refers to: - Answer-Playing the game to get to a higher level or to beat the game.
What were the 3 main motivations for playing MMOs (EverQuest, Star Wars Galaxies, etc.)? - Answer-Achievement, social interaction, immersion
According to the Sjoblom and Hamari study, what may be a possible cognitive motivation to watch streaming based on the Uses and Gratifications perspective? - Answer-Individuals want to learn new knowledge.
Action and shooters were preferred by younger male users, whereas ___________ games were popular among older and female players. - Answer-puzzle and card
According to the Sjoblom and Hamari study, the strongest predictor for why people watch game streaming was: - Answer-social integrative motivations
According to the reading, why do video game communities possess sexist or misogynist
beliefs? - Answer-Predominant male composition of gaming communities.
According to lecture and the accompanying video, how are men stereotypically portrayed in video games? - Answer-Men are shown as hypermuscular, emotionally distant, and expendable.
According to the reading, why can video game content be sexist toward women? - Answer-Women are underrepresented in all roles and levels within the video game industry.
What does the cultivation of attitudes and beliefs from video games mean? (Choose the
incorrect answer). - Answer-Individuals may display a "gamer" persona in public, especially men.
In general, ____________ tend to show more sexualized female characters. - Answer-
fighting games
Based on the reading, do men and women innately like or dislike video games? - Answer-No, interest in video games is mainly due to early socialization processes.

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